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World of Warcraft Guide Reviews - Horde Leveling Guides

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July 2, 2009

Leveling Efficient Grinding (World of Warcraft Guide)

Learning to efficiently grind in world of warcraft can lead to better understand of the game, and, more importantly, more money and better experiance in a solo environment. Everyone grinds, whether we like it or not, so i will help you be able to make it more fun, and more efficient.

Firstly, what you grind is INCREDIBLY important. You should probably grind humanoids exclusively, they tend to have mobs that go down faster, and drop cloth for first aid and/or auctioning. There are a few exceptions to this rule though, if you are a skinner, you should grind beasts or dragonkin. Also, every now and then there are a few more exceptions, such as turtles in dustwallow(INCREDIBLE DROPS AND EXPERIANCE FOR THAT LEVEL!). In most situations though, humanoids are alot better to grind.

Secondly, know what you are grinding. Know where they spawn, what TYPES they are, what those different types USE (as far as abilities and spells), and most importantly : KNOW IF THERE IS A QUEST OR CHAIN OF QUESTS LEADING TO WHAT YOU PLAN TO GRIND! This may seem like common sense, but i assure you many people do not use a simple and fast tool called….THOTTBOT.COM… it will help you find mobs to grind, stuff that drops something you want, and quests!

Thirdly, while grinding, make use of your class to ITS FULLEST. Mana dumping may not always be the best choice for taking down a mob, try to kill mobs fast, but without losing much mana or health points, this will lead to shorter ammounts of time between the fights, allowing for more experiance per hour or drops per hour. Mages, make friends with mages and exploit them for their water early and often, every time you have to go grind, get food and water from a mage, in plentiful ammounts. This will assure you don't spend excess money on buying food or water. Another thing, bandages, while good, are not effective unless you have them created, do not use them unless you have them because cloth sells very well on most servers.

Fourthly, to deal with boredom, there are MANY solutions.
-Angle your computer in a position where you can watch tv and grind at the same time.
-Listen to music(lol, obvious?).
-Ventrillo and teamspeak with friends helps time pass VERY WELL.
-The phone can also help ALOT.
-This one will sound stupid, but simple homework(busy work, if you are a student) can also be done.
-This one may sound the wierdest, but if you know how to self hypnotise or meditate, it can give you the focus you need to do a long session of grinding(i have done this many times, thanks to a grade principle at my school who taught me to self hypnotise to keep my focus.

NOW FOR THE CLASS EXPLANATIONS!!!!

Warrior : Slow, high max damage weapon, with lots of attack power gear is IDEAL.
-Open with charge when you can get away with only pulling ONE MOB, more than one mob will slow you down because you will have to rest for a longer ammount of time. If the situation looks iffy for the pull, go ahead and pull with your ranged weapon, no reason to take a chance. ALWAYS execute whenever your mob is below 20%, until then, use your instant attacks(mortal strike if you got it is great!) for more sustained dps, and alot of burst damage. *** IF YOU HAVE ENOUGH MANA FOR A BATTLE SHOUT USE IT, YOU SHOULD HAVE BATTLE SHOUT UP ALMOST ALL THE TIME, IT INCREASES YOUR DPS ALOT***. At this point, you may need to rest, but if the mobs are green you should be able to just slice through them, in which case chain pulling is, indeed, awesome.

Priest - This one is a strange one to grind with, but can be very good in the right hands. Shadow spec is important, with, hopefully, improved power word shield. Lots of int/stam/spirit gear is good.
-Open with a self power word shield, pull with mindblast and cast shadow word pain. Mindflay while the mob is running at you, if you are facing a caster mob, you may need to silence at this point. Reshield if needed whenever. Mind blast as soon as the cooldown up, and when your not mind blasting, use mindflay.
***A SPECIAL NOTE ON SILENCE, NEVER SILENCE AT THE VERY VERY START OF A SPELL, USE IT WHEN YOU THINK ITS ABOUT 1/2 to 3/4 DONE, THIS WILL SAVE YOU FROM 1 OR 2 MELEE ATTACKS, WHICH IS AMAZING***

Druid - i could tell you how people believe druids cannot grind, but this is UNTRUE, i have played a druid the entire game, and i tell you, they do it more efficient than most. Important note, spirit is nice, but not mass spirit for your "grinding gear", try to use stamina/strength/intel. Feral combat is nice, but also not needed. (next patch it will freaking own though).
***The best part about druid is that it doesn't need rest 95% of the time, you can be in bear form and not take much damage, switch and heal, because you regen mana while in forms, keeping you at 100% mana almost all the time***
-As a druid you can choose to moonfire/faerie first(optimal), then flip to bear and spam maul. When the mob dies, you can switch to heal and rejuve and go to the next mob. VERY SIMPLE.

Mage - Very good, because you can make your own water/food and can avoid combat very easily. Ill explain how to grind as a fire mage, but you can easily apply it to frost.
-Open with fireball fireball, and continue to cast fireball until the mob reaches you, when it reaches you, frost nova and SIDESTEP(SIDE STEP IS FULL MOVE SPEED WHILE BACKSTEPPING IS NOT AS FAST) until max range, use fireball 1-2 more times, at this point it will be dead or close to dead and you can fireblast/scorch it to finish. Again, a very simple grind class.

Hunter - I love grinding as a hunter, pet's make it very easy to be entertained imo. The main thing is that it is very easy to forget to buy a full bag of arrows/bullets, please take extra special care in doing so!
-Probably the simplest of all classes, pets tank very well, and the dps is strong. So open with pet running in, aimedshot, concussive shot and autshoot it, serpent sting and rapid shot every time the cooldown is up. Mana is not a problem, usually the pet does not sustain much damage. IF YOUR PET TAKES DAMAGE, IT IS A VERY GOOD IDEA TO USE LOWER LEVEL BANDAGES ON HIM, IT CUTS DOWN ON TIME AND MANA.

Rogue - Rogues really do not have any trouble grinding, and i feel silly in even writing this. IMO a good, slow main hand is key to maximum damage verses mobs. You won't take much damage do to high dodge and very fast killing. Rogues can chain kill many mobs at a time without rest, i have done 15-20 mobs without even using a bandage on my rogue.
-As a rogue, it is a good idea to open with cheapshot. If there is 2 mobs, sap one and kill the other. Pretty much exclusively using Sinister Strike and Eviscerate with enough points. SIMPLE SIMPLE SIMPLE. i dont know how you can mess this up :O.

Warlock - One of the hardest for me to explain, because there is so many different ways of doing this. You can use either the soullink build or the affliction build, even a destruction build can be used. Whichever suits you, go for it.
-Some say, use dot's and whatnot. In my opinion, the best way to do this is to spam shadow bolts, and when you are low on mana you can mana drain a mob with mana or life drain a mob when your low hp. I like to use a succubus because they do decent damage, and when an add comes you can always seduce. Warlocks are very mana dependant, and you should take this into mind when preparing for a long grind.

Shaman - Shaman grind very well with a slow 2hander and windfury. Enhancement build is a very good choice for grinding, because you do not use much mana to kill the mob, and you can use your mana to heal yourself in between fights.
-Open with a lightning bolt pull, then melee to death. A good strategy i have found is to drop a manaspring totem, a strength of earth totem, and a searing totem, and pull every mob to your totem setup, that way you get max mana effictiveness of your totems, and don't redrop them for each mob.

Paladin - Very slow if you do not know what you are doing, but can be fast if you do.
-A seal of command build with a good two handed weapon is almost necassary, except for one exception i will explain in a sec. It is a good i deal to judge crusader and apply seal of command, this will increase your dps when your seal procs. You really won't take much damage, and when you are in trouble, shields freaking own.
-Alternate grinding strategy, very effective in mid 50's and grinding undead in epl/wpl. Go for a protection build(with an option of soc) and a good shield/1h weapon. Pull 3-5 undead mobs and apply holy shield, holyshield + redoubt will be significant dps on there own, BUT exorcism and holy wrath will occasionly significantly increase your dps. Reapply holyshield as necassary, and you should have no problem, alternate ideas would be to use shield spike and retribution aura, which will lead to more damage.

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July 1, 2009

Blizzard: WoW for PS3, 360 is a 'square peg, round hole thing' (WoW Guide)

's line of thought).

However, running parallel to Hideo Kojima's statement yesterday (about MGS4 being impossible for the Xbox 360 because the game wasn't designed for the 360 in the first place), J. Allen Brack and Tom Chilton of Blizzard both agree that WoW was always intended to be played on the PC.

In a recent interview with Videogamer, they both reiterated the fact that WoW won't be heading for consoles.

Brack says that WoW was "designed to have a keyboard and a mouse" and that the controls are really - to use Kojima's word from yesterday - optimized for a PC control scheme. Brack continues: "If you think about mapping those controls and all those different type of buttons that you have to a console without a keyboard for chatting, it's a very challenging proposition."

Chilton, likewise, explained that it's not a worthwhile endeavor to bring WoW to consoles;

It's really not that we have anything against consoles," Chilton said. "I mean we love console games also. And I'm sure there will be a successful MMO sometime on a console. So it has nothing to do with that. It's just more like a square peg round hole thing for our game. It just wasn't designed with that in mind.

But then… when Videogamer raised the point that Funcom will be bringing their Age of Conan to the Xbox 360 - and that they've got some technology to map the keyboard buttons to a 360 controller - Chilton simply replies that he thinks that WoW wouldn't be "a very good experience playing like that."

While the PS3 has the upcoming Wireless Keypad, and the 360 its Chatpad, they aren't all that big, y'know. As Brack said, it'll be a very challenging experience indeed.


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Source: wow.qj.net

Rumor : E3 considering going public to revive glory
E3 logo - Image 1The E3's been disappointing fans and developers alike, and we all know they need to shake things up or else. Now we hear of a rumor surrounding the games industry event as reported by Kotaku, and it seems like they're thinking of opening it to the public.

There's no official word on this yet - we've heard lots of "official words" regarding changes in the event's format, only to be found absolutely wrong later on - although it's been said that the idea has already been brought forward for discussion by the board of the Entertainment Software Association (ESA).

Instead, what we found as an update on Gamespot is a "No Comment" comment from ESA senior vice president for communications and research, Rich Taylor.

As we do every year, the ESA solicits feedback and direction from exhibitors and attendees on how best to adapt and evolve the E3 Media & Business Summit to ensure it meets their needs. Each element of the Summit is opened for discussion, and that process is ongoing to execute a productive and efficient experience. Regarding today's published reports, the ESA does not comment on rumors and speculation, and will make an announcement about the details and logistics of the 2009 E3 Media & Business Summit at the appropriate time.

There's been some major fallout in E3's circle of pals, like Activision Blizzard who chose to skip the party this year, and instead hold its own event in the same week. That's apart from all the critics who've thrown in their two cents on the current form of E3, such as EA's John Riccitiello, Ubisoft's Laurent Detoc, and EA Sports' Peter Moore.

Let's see if ESA can cook up something that will lure them back for the 2009 E3. Keep it posted here for more updates.


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Source: wow.qj.net

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June 30, 2009

PVE And Hunters (World of Warcraft Guide)

Okay let me tell you the low down on hunter builds for PVE strictly talking about solo build here.
I have tried marskmen build which is by far the most popular but from my past experiences with my hunter I started as best spec cause I was a dwarf and it wasnt popular this is before the big skill tree change. Now I noticed my pet cant hold agro from me I do have a blue rifle and crit good amount sure the numbers are nice but sometimes you get ganked by some gay spider walking by ect..
With markman shipbuild its hard to survive a fight with a creature 3-4 lvls above you if another one adds. But with beast build its pretty easy target the add tell beast to attack it do that until it has agro switch it back to orginal target start firing away. Also at early level hunter its okay to melee heck even 30+ you still melee sometimes your pet should hold agro even with a blue 2 handed weapon on. The most creatures I survived at once was about 4 wolf when I was lvling around darkshores that was all at once than shortly after I had 2 more attack thankfully not all at once but my dear fullfy nearly was dead take off taunt and use distracting shot and tank if you have life or potions if not use wing clip followed by dazing shot run short distance away channel as much mend as you can to your pet have him taunt again and keep tring to heal him.

Also your pet w/o beast skilltree has harder time hold agro due to its lower dps you wont miss markmenship trust me this is an almost no down time lvling build Marksmen is great for PVP but waste alot of mana in PVE when you can just weaken it up and run in with big axe to finish it ^^.

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June 29, 2009

Old Ironforge! (Warcraft Guide)

So, who wants to go to Old Ironforge? i just sent a group over yesterday, and it was well worth it, too. In order to get over, you need a warlock that can summon and a mage. The other three people can be any class. However, everyone must be level 60 and have thier epic mounts. Sorry.

First, go to the bank and face it. Jump up on the right column and go behind it and have all of the people in your group do the same. You need to start a duel. It may say 'You cannot duel here'. If it does, then just move around back there, and both who you are going to duel and you try to start the duel, its easier that way. You must duel the mage, you'll see why later on. Once the duel is started, get on your mount and ride through either the left or the righ passageways and go to the chamber with the King of Ironforge. Make sure you run to the very back of the room, or the duel will end. If it does, just start over.

Once you are in the back of the throne room, run up to ste spot where the ramp meets the platform to the left or right of you, depending which way you went. Now, from the king's point of view, you need to go to the right door in his chamber. The doors have large locks on them and are right next to the exit of the throne room. Now, run up aganst the door, get yourself in the center of the door, and try to run in place. Have the mage polymorph you (Polymorph: Pig will not work for this, must be sheep).

Hopefully, you will have crossed over into a hallway. do not move. turn around until you see a passageway, then walk straight. This may take some time to do, but it is do-able. Do the same for the other party members, and once there are 3 people, including the warlock, are over, have them summon you and the remaining party member. Have a nice time in Old Ironforge!

If you want to see old Ironforge but dont feel like going over, i took some pictures :D

Anything doesent work or any problems, please post on here telling what went wrong and ill try to post back with a soloution.

Have fun!

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June 28, 2009

The Recently Deceased Part 2 (Warcraft Guide)

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Greater Resistance Potions Guide (WoW Horde Guide)

I made this guide originally for my guild but, I decided to post it here…

[Greater Frost Protection Potion]:

- [Recipe: Greater Frost Protection Potion] drops from:
— Frostmaul Giants level 60 (elite)
— Easy to kill with a 2 people around 60
— Sometime solo-able if your good geared
— Frost resistant

- Takes:
— [Elemental Water]x1
— Drops from Cresting Exile in Arathi Highlands, Circle Of East Binding
— [Dreamfoil]x1
— Found in Un'Goro Crater
— [Crystal Vial]x1
— Most towns have a vendor that sells these

- Used For:
— 1.11 "Naxxramas" Instance in EPL

- Esimated price as of 5/16/06 - 250g

- 2 Minute cooldown
————————————-
[Greater Nature Protection Potion]:

- [Recipe: Greater Nature Protection Potion] drops from:
— Rotting Behemoth level 55
— Easy to solo
— On the left side of the fat river in WPL

- Takes:
— [Elemental Earth]x1
— Drops from Rock Elemental in Badlands, central southern area, you gotta climb up some mountains
— [Dreamfoil]x1
— Found in Un'Goro Crater
— [Crystal Vial]x1
— Most towns have a vendor that sells these

- Used For:
— AQ 20/40 (Heavaly needed)

- 2 Minute cooldown
———————————–
[Greater Fire Protection Potion]:

- [Recipe: Greater Fire Protection Potion] drops from:
— Firebrand Invoker level 57 (elite)
— Need a instancce group
— In BRS

- Takes:
— [Elemental Fire]x1
— Drops from Burning Exile in Arathi Highlands, Circle Of Inner Binding
— [Dreamfoil]x1
— Found in Un'Goro Crater
— [Crystal Vial]x1
— Most towns have a vendor that sells these

- Used For:
— Most blackrock mountain instances, Ony, and other dragonkin/lava based instances

- 2 Minute cooldown

- Esimated price as of 5/16/06 - 350g
——————————————
[Greater Arcane Protection Potion]:

- [Recipe: Greater Arcane Protection Potion] drops from:
— Cobalt Mageweaver level 57 (elite)
— They also drop other phat lewts
— Go on path south of everlook, first left road
— Frost based attacks, frost resistant (I assume)

- Takes:
— [Dream Dust]x1
— From disenchanting
— [Dreamfoil]x1
— Found in Un'Goro Crater
— [Crystal Vial]x1
— Most towns have a vendor that sells these

- Used For:
— Arcane Protection will probably come into play when
— Medivh's Tower - Kharazan is opened for the expansion.
— While that is a long way off, you may want to invest in some
— of those goodies now while they're nice and cheap.

- 2 Minute cooldown
—————————————–
[Greater Shadow Protection Potion]:

- [Recipe: Greater Shadow Protection Potion] drops from:
— Shadowmage level 59
— Middle east indent in the border thingy

- Takes:
— [Shadow Oil]x1
— From [Recipe: Shadow Oil]
—- Sold in 1k Needle from Lore Vendor
— [Dreamfoil]x1
— Found in Un'Goro Crater
— [Crystal Vial]x1
— Most towns have a vendor that sells these

- Used For:
— Naxxramas, and certain bosses in MC (But not really needed)

- 2 Minute cooldown

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June 27, 2009

Rogue Talent Build - Max End-game DPS (daggers) (World of Warcraft Guide)

Alright, if you'r pretty far into the endgame part of World of warcraft you've probably heard about this build one way or another… Combat Daggers… I'm here to share some further information on the subject.

Everything I write here has been proven with math and calculations, what you see in your raids might be as I write - but it might not because a lot of it depends on other things then only the talent build - the talent build only sets the limits, after that the user, gear, knowledge e.t.c comes into play… but however, this is what math has proven (and in all raids I've been to so far), the build capable of producing the highest steady DPS with the current in-game weapons and armor.

Before 1.12 patch ( http://www.wowhead.com/?talent=i0eMoxZGci00yzZV0x ):
- Assasination: -
5/5 - Malice
3/3 - Ruthlessness
2/3 - Improved Slice and Dice
1/1 - Relentless Strikes
5/5 - Lethality
- Combat: -
2/2 - Improved Sinister Strike*
3/3 - Improved Gogue*
2/5 - Deflection*
3/3 - Improved Backstab
5/5 - Precision
5/5 - Dual Wield Specialization
4/5 - Dagger Specialization
1/1 - Blade Flurry
- Subtley: -
5/5 - Master of Deception*
5/5 - Opportunity

With two daggers, this is the build that (theoreticly) has the highest substained dps.
For a pratical example, Perdition's Blade will atleast equal to Ancient Qiraji Ripper 20/31/0 build.

The talent marked with an * are so called "Fillers", for example you can skip imp gogue and deflection for 5/5 Lightning Reflexes, as long as you do not take talent points from places that's needed to get the talents not marked with an *

Now, after 1.12, this will change a bit, with new talents - there are basically 2 choices, you either go with the highest possible steady dps with this build:

In the 1.12 patch ( http://www.wowhead.com/?talent=y0eMoxZGci00Ez0bZVb ):
- Assasination: -
5/5 - Malice
3/3 - Ruthlessness (could possibly drop a point from this into 3/3 Improved Slice and Dice)
2/3 - Improved Slice and Dice
1/1 - Relentless Strikes
5/5 - Lethality
- Combat: -
2/2 - Improved Sinister Strike*
3/3 - Improved Gogue*
2/5 - Deflection*
3/3 - Improved Backstab
5/5 - Precision
5/5 - Dual Wield Specialization
5/5 - Dagger Specialization
1/1 - Blade Flurry
2/2 - Weapon Expertise
- Subtley: -
5/5 - Opportunity
2/2 - Sleight of Hand

Or you could go with the build that drops dps a bit but adds Adrenaline Rush wich has a good utility factor, it will enhance your PvP experience and add some viability to adapt to different PvE situations.

In the 1.12 patch ( http://www.wowhead.com/?talent=j0eMoLZGcy00Ez0boV ):
- Assasination: -
5/5 - Malice
3/3 - Ruthlessness (could possibly drop a point from this into 3/3 Improved Slice and Dice)
2/3 - Improved Slice and Dice
1/1 - Relentless Strikes
4/5 - Lethality
- Combat: -
2/2 - Improved Sinister Strike*
3/3 - Improved Gogue*
4/5 - Deflection*
3/3 - Improved Backstab
5/5 - Precision
5/5 - Dual Wield Specialization
5/5 - Dagger Specialization
1/1 - Blade Flurry
2/2 - Weapon Expertise
1/1 - Adrenaline Rush
- Subtley: -
5/5 - Opportunity

Using these builds is pretty simple, with 2/3 improved SnD, a 5 point Slice and Dice will give you enough time to backstab 5 times to get another 5 point slice and dice off, and that's basically it backstab backstab backstab backstab backstab slice and dice, repeat.

And ofcourse use Blade Flurry every time it's up (on a single target aswell, it's the +% attack speed we're after).
Always keep instant poison on against targets that are not immune… and you'r set.

With adrenaline this changes a bit ofcourse, I'd say get a 5pt rupture running or evisc with it.

For the record I've been playing the rogue class for about 2 years now, and I still think it's the most fun class to play, and this is the best endgame pve build in theory - if you will outdps the others or not depends on your computer, the equipment, that you'r not AFK, and the situation.

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June 26, 2009

Dyack: EVE Online 'unparalleled' compared to World of Warcraft (WoW Guide)

, humans and night elves? In the eyes of Silicon Knights founder Denis Dyack it does. During an interview conducted by videogaming247, Dyack weighed both Blizzard's World of Warcraft and CCP Games' EVE Online on what he considered the superior MMO game.

Dyack admitted to trying out WoW for nearly a month when he told himself, "You know, I've got to stop this". He then came the conclusion that compared to EVE Online, the latter had more depth in terms of content and gameplay. Here's a quote from Dyack regarding his opinion on the Sci-Fi MMO game:

I was really, really big into EVE Online. I love EVE Online, and actually for me personally I actually think it s a better game. I know it s a lot harder core, but the depth of it s unparalleled and I love it. But I have to stop, force myself to stop playing those games because it takes so much time.

He was also relieved about finally finishing the development for Too Human. He said that this meant he now has time to play games of all sorts. Anyway, that apparently is his two cents regarding what he considers the better MMO title.


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Source: wow.qj.net

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June 25, 2009

Twinking guide for Priests (Warcraft Guide)

Best Races: Human, Undead, Night Elf
GEAR
Head: Lucky Fishing Hat (+8healing and spell dmg/+100hp)
Neck: Honored wsg neck
Shoulders: Talbar Mantle
Back: Honored wsg cloak/ Firebane Cloak
Chest: Tree Bark Jacket (+100hp/4all stats)
Wrist: Mindthrust Bracers/ Buccaneer's Bracers of Healing/ Greenweave Bracers of Intellect (+24healing)
Hands: Magefist Gloves (+30healing)
Waist: Keller's Girdle
Legs: Darkweave Breeches (+8 healing and spell dmg/+100hp)/Sacred Burial Trousers (+8healing and spell dmg/+100hp)
Feet: Sanguine Sandals (minor speed increase)/Nat Pagle's Extreme Anglin' Boots (Minor Speed Increase)
Ring #1: Honored wsg caster ring/ Blood Ring
Ring #2: Seal of Sylvanas/Seal of Wrynn
Trinket #1: Insignia of the alliance/Insignia of the horde/Minor Recombobulator
Trinket #2: Arena Grand Master/Minor Recombobulator
Main Hand: WSG staff (+55healing/+22intel)
Wand: Gravestone Scepter

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June 24, 2009

Blizzard: aerial combat wasn't polished enough for Wrath of the Lich King, Diablo III UI influenced by WoW (WoW Horde Guide)

right now lies in the physics. As in, it wasn't polished enough. That's what WoW's Tom Chilton revealed in the latest Blizzard podcast.

If you look at a lot of games that have done flight simulation, there is a lot of care that goes into giving you that sensation of flying by having the world tilt and stuff like that so it feels a little less mechanical, feels a little bit more alive or more natural.

So one of the things that we have kind of tasked ourselves with doing is figuring out how to polish that, how to improve on our vehicle physics, there s still a lot of vehicle physics tech that we want to get in that didn t make it into the first pass of Lich King.

Even though it may have been cut, aerial combat may still find its way into WoW someday, as Chilton also said that it's currently on Blizzard's to do list.

The same podcast also featured senior Diablo III artist Mike Nicholson, who admitted that the new UI for Diablo 3 drew a lot of inspiration from WoW's UI. Oh really? I hadn't noticed and am now so overcome with surprise at this unexpected revelation!

Diablo 3 - Image 1 Diablo 3 - Image 2

Seriously though, the UI still retains popular elements from the Diablo series while throwing in some WoW staples into the mix. One thing that will definitely catch fans' eyes - for better or worse - is the inclusion of WoW's colorful icons. Here's Nicholson:

I love the WoW icons. And y know what we re trying to do is see, OK, what works about the WoW icons? They re illustrative; is there a way to try to maybe bridge the gap? You know what worked about the more symbolic DII icons, and what works with the WoW icons, and trying to find a way to put the two together.

Another new thing is the addition of expandable bags. This reminds me more of the D&D staple Bags of Holding which appeared in Neverwinter Nights than anything in WoW really. Nicholson again:

You'll get bags and they will expand, you know kind of like in WoW, except you're not going to open up separate windows. You'll start off your inventory with say you know, eight slots, right, and then you'll get a new bag and that has ten, so two more slots will open up within that tab, but you'll never have multiple tabs. Like you won't have two or three 'large' tabs.

It might sound like I've been taking a few jabs at Diablo III, but make no mistake - this is a day one purchase for me. Now if only I had some idea of when they'll release it. Keep checking back for more updates.


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Source: wow.qj.net

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