Warcraft Horde Guides

World of Warcraft Guide Reviews - Horde Leveling Guides

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August 21, 2008

WoW Easter Eggs (Lordaeron Locales) (World of Warcraft Guide)

Lordaeron Area "Easter Eggs"

Here are some intended, and sometimes unintended tricks and "fun" tips for World of Warcraft. These may not make you richer, but they WILL enrich your overall gaming experience!

Have fun. These tricks have been reposted with permission from the original author.

Undercity Easter Eggs

Name: Shapeshifting Prisoner
Location: Undercity - Apothecary
Coordinates: ?
Easter Egg: There's a room with a bunch of prisoners in it near the Apothecary.
Next to one of the cages is a alchemist who hands a potion to one of the
prisoners. The man gets turned into a frog, squirrel, rabbit and a sheep. When
he turns him into a sheep, he pokes it and the sheep explodes.
Note: N/A

Name: Still Moving Eye
Location: Undercity - Apothecary
Coordinates: ?
Easter Egg: Look at any of the Abomination heads and you'll notice that the eye
is still moving.
Note: N/A

Name: Ophelia & Montague
Location: Undercity - Trade District
Coordinates: ?
Easter Egg: One of the bankers bears the name Ophelia Montague, Ophelia was a
character from "Hamlet" and Montague was the name of one of the families in
"Romeo & Juliet", both supposedly written by Shakespear. One of them is also
name "William Montague" which is most likely a reference to William Shakespere.
Note: N/A

Name: Unseen In The Undercity
Location: Undercity
Coordinates: ?
Easter Egg: If you use Detect Invisiblity(Warlock Ability) you can see ghosts
or other such things in the undercity.
Note: N/A

Name: Fight Club
Location: Undercity - Warrior Quarter
Coordinates: N/A
Easter Egg: In the Warrior quarter of Undercity there's a bunch of undead who
fight various Scourge, with names similar to that of "Fight Club".
Note:N/A

Name: Demon Demonstration
Location: Undercity - Magic Quarter
Coordinates: ?
Easter Egg: There's a circle there where you can watch a Warlock summon all
of the Warlock's sumons except the Infernal.
Note: N/A

Name: The Death of The King
Location: Undercity - Throne Room
Coordinates: 63,39
Easter Egg: In The Throne Room, if you turn up your volume you can hear the
entire cinematic soundtrack of Arthas killing his Father. This was seen in
Warcraft 3.
Note: N/A

Name: Algernon
Location: Undercity
Coordinates: N/A
Easter Egg: In the story "Flowers for Algernon" a man has a mental handicap
that makes him behave like a child. Algernon was a mouse that underwent
testing that this man eventually underwent. I never read this book and I've
gotten about a million differnt e-mails about it. I really don't give a ****
if the above is wrong, Algernon is the name of the Alchemy vendor in the
undercity and the zombie vendor, is supposedly holding flowers.
Note: N/A

Name: Probable but Not Possible
Location: Ogrimmar/Undercity
Coordinates: N/A
Easter Egg: The Rouge poison quest is titled "Mission: Possible, But Not
Probable." An obvious reference to Mission Impossible.

Name: Charles Dexter Ward
Location: Undercity - Rogue's Quarter
Coordinates: ?
Easter Egg: The rogue trainers have last names that allude to "The Case of
Charles Dexter Ward", a short story by H.P. Lovecraft. Lovecraft is best known
for his so-called "cosmic" horror tales such as "The Call of Cthulhu," upon
which a pen-and-paper RPG is based. Chaosium's "Mythos" collectible card game
is also based on his works.
Note: N/A

Trisfall Glades Easter Eggs

Name: Cheesy Link
Location: Trisfal Glades - Deathknell
Coordinates: ?
Easter Egg: The rouge trainer in the newbie Undead zone Deathknell is the son
Ellis Trias. Ellis Trias is the owner of the cheese shop in Stormwind.
Note: N/A

Name: Atkins Diet
Location: Trisfal Glades - Brill
Coordinates: Brill's Coordinates 58/53
Easter Egg: There's a guy named Hamlin Atkins and he sells Mushrooms. The
Atkins Diet focusing around low carbs and Mushroom being low in carbs. He walks
up and down the road near Brill.
Note: N/A

Name: Hindenburg Zeppelin
Location: Trisfal Glades
Coordinates: ?
Easter Egg: There's a goblin Zeppelin master named Hinden Burg.
Note: N/A

Name: Harold Raims
Location: Tirisfal Glades
Coordinates: ?
Easter Egg: One of the NPCs (blacksmith? Can't remember) in the Undead starting
area is called Harold Raims. A Refrence to harold Ramis, co-writer of
Ghostbusters.
Note: N/A

Name: Dan & Stern
Location: Tirisfal Glades
Coordinates: ?
Easter Egg: There's an enemy named Daniel Ulfman, similar to Danny Elfman, a
composer who's done various soundtracks for many movies, specially Tim
Burton's. There's also an NPC called Dannal Stern, an actor known for Home
Alone and City Slickers.
Note: N/A

Silverpine Forest

Name: Norman Bates
Location: Undercity & Sepulcher
Coordinates: ?
Easter Egg: The Innkeeper in Undercity is named Norman and the one in Sepulcher
is named Bates. A refrence to the psycho killer Norman Bates.
Note: N/A

Name: Pastime Characters
Location: Silverpine Forest
Coordinates: ?
Easter Egg: You can find Dalar Dawnweaver, a possible random name of an
archmage in Warcraft 3.
Note: N/A

Hillsbrad Foothills

Name: Stable Boy
Location: Hillsbrad Foothills - Southshore
Coordinates: N/A
Easter Egg: The Stablemaster "Wesley" in Southshore is a refrence to The
Princess Bride. In the movie, Wesley was the stable boy for Buttercup's
parents.
Note: N/A

Alterac Mountains

Name: Caged Gnome
Location: Alterac Mountains
Coordinates: N/A
Easter Egg: Outside the Ogre Cave you can find a Gnome Merchant who is inside
a cage, a prisoner of the ogres.
Note: N/A

Western Plaugelands

Name: Fetch
Location: Plaugelands
Coordinates: ?
Easter Egg: An Undead NPC plays fetch with his plaugehound.
Note: N/A

Name: Head Toss
Location: Western Plaugelands
Coordinates: ?
Easter Egg: When idle for a while, undead flayers will take off their head toss
it into the air, catch it and put it back on.
Note: N/A

Name: All Along The Watchtowers
Location: Western Plaugelands
Coordinates: Brill's Coordinates 58/53
Easter Egg: A quest obtainable at level 50 that's title is exactly the same as
A Bob Dylon/Jimi Hendrix track.
Note: http://www.thottbot.com/?q=2956

Eastern Plaugelands

Name: Poor Timmy
Location: Strathlome
Coordinates: ?
Easter Egg: In Warcraft 3 you could buy items from Timmy which could summon
Ice Revenants and other things. There was some side quest I remember where
you had to save Timmy or some other matter, either that or you got to kill him.
Here he is now in Strathlome. Crumsnatcher tells me that you can find Lil
Timmy's Peashooter/Golashes and The Cruel Hand of Timmy.
Note: N/A

Name: People of Strathlome
Location: Strathlome
Coordinates: ?
Easter Egg: The people will react to your emotes.
Note: N/A

Name: Men A Sunder
Location: Plaugewood
Coordinates: ?
Easter Egg: There's an NPC that says the line, "I come from a land down under
where women scourge and men sunder." A twist on the line, Land Down Under by
Men at Work, the original line being," I come from a land down under, where
women glow and men plunder."
Note: N/A

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August 20, 2008

WoWlympics ongoing at WoWwiki (WoW Guide)

There's another Olypmics happening apart from the one in Beijing, and this one's much closer to home. WoW Insider is reporting that WoWwiki is holding their very own WoWlympics (wow, that's a lot of wows right there), a scavenger hunt-type contest.

Blizzard will be in cooperation for the event, and so you can win five Wrath of the Lich King US Beta keys, 20 WorldWide Invitational cards containing codes for EU Beta keys and the Tyrael vanity pet. Both beta keys can be converted for use between regions as necessary.

The WoWlympicks kicked off with Clopper Wizbang asking players to search the site for five missing items. Each are located on a WoWwiki page and clues are provided along the way. Now, each of these missing items you have to locate is worth one entry to the WoWlympics sweepstakes, with a bonus three entries if you find all five. This adds up to a total of eight entries eligible for the grand draw.

The event runs until August 25. To join, just follow the source link provided below. That should lead you to the official WoWlypmics page. Good luck!


Other WoW events:

Source: wow.qj.net

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August 19, 2008

Leveling Summary Of Going From 50-60 (WoW Guide)

Summary of going from 50 to 60:
At 50, head to Ungoro because of all the collection quests avaliable. This is mainly a beast zone, hoever, there isn't an cash drops. There are good chances on items dropping in this zone.Doing each of the quests in Marshall's Refuge will get you 2 levels easily in a day. It is quite crazy how much exp you can gain in this zone with grinding mixed with questing. Just make sure you bring a mithril Casing with you to this zone because you will need it for a certain quest.

Felwood has some good kills that give you faction with the Timbermaws. At this point you should have your weapon (s) of choice until you are ready to do high level instances. So put Demonslay on both. This gives you a chance to stun and deal out an extra 100 dmg on each hit. Felwood is, of course, filled with demons. This area is also good for the lower 50s. I got up to lvl 55 fairly easy in a couple days from lvl 53. There are some nice quests in the southern area of Felwood which are easy to complete.

Now that you have demonslay you can also benefit from the enchantment in Azshara. The west side has some Satyrs to kill which are fairly easy to take down, though they have imp minions. The northern camps have lvl 51 Satyrs if you find the western zone to be slow exp. The mid 50s allow you to move onto Winterspring. In the SW corner, there is a dwarf lady who gives a decent cloak just for walking from one end of the zone to the other. The town also has a nice chunk of quests to complete which give good exp. The really good spot though is Lake Kel'Therill. It has more ghosts that are good for exp and easy kills till lvl 58.

The Plaguelands are the final area to hunt in. The West from 52-55 and the East from 55-60. They are full of undead to kill. Mainly though, you are here for the Argent Dawn faction, which can only be obtained when under lvl 60. Keep that in mind. Might as well get it done before hitting 60. If you are looking for demons to kill the east has a lot of hounds, but that is about it.

In the end your travels will be in Blackrock Stronghold. Getting down the basics of the spawn will kill you off a few times, but once you learn to understand it, the exp is great! Half of it is casters, which are perfect for killing. You will more than likely hit 60 here.

Instances to take into consideration on the side:
Before you hit 55 you will want to run through Mauradon. The trash blade (from killing the princess) is an excellent sword if you are one who weilds a sword. This drop is only beat by a rare drop in Blackrock Spire by killing the end boss. Make sure you finish up any quests in the Sunken Temple too, there are a few that give decent rewards. There are quests for this instance all over the world so do not be surprised if you come along another farther down the line.

Blackrock Depths and Blackrock Spire are where you will want to spend your upper 50s definately. The drops here are ridiculously good and require you to have a skilled group. Mess up just a tiny bit and the group is gone so be careful.

Quick Overview of grinding areas and lvls:

50 - 52: Ungoro Crater
- Marshall's Refuge has easy exp with all of the quests. The quests that tell you to kill Pterrodax do not take though (Waste of time). Start the Linken's Quest.
-Perfect place for skinners to lvl up is the Gorillas on the eastern side and the raptors on the southern side.

50 - 54: Azshara
- Demon Satyrs north of ghosts and in the top (50-54). They have minions though, but not tough ones.

50 - 54: Felwood
-Demon Satyrs in Felwood. Middle-west in zone. (50-54)
-If you do not have Demonslay kill Ironwood Stompers. (50-54)

54 - 60: Winterspring
-Ghosts on the lake. Lower central part of zone. (54-56). Can easily be farmed if you have the quest called The Ruins of Lake Kel'Theril (Just don't loot the shards you dig up) as it spawns 2 ghosts everytime you mine. Easy kills. Good Loot.

54 - 58: West Plaguelands
-Hunt Scarlets in the middle of zone. (54-58)

56 - 60: East Plaguelands
-Demon hounds across south end of zone (56-60)
-Mossflayer and Eyeless in middle of zone (56-58) and northeast (58-60). They spawn with chests.

58 - 60: Burning Steppes
-Orcs are stronghold. Takes a few tries to get used to it. Best place though since more than half are casters. (58-60)

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August 18, 2008

Diablo, WoW, Starcraft goodness fills BlizzCon 2008 panels (WoW Guide)

BlizzCon 2008 is coming, and with it comes the promise of even more information on Blizzard's three high-profile games:Diablo III, World of Warcraft, and StarCraft 2. The information, as you can probably guess, will come in the form of panels that Blizzard will conduct.

Interested in knowing what the panels will be? Well we have the basic list of panels right below. Here's what BlizzCon attendees can look forward to when the event begins:

  • Diablo III Class Design
  • Diablo III Game Design
  • Diablo III Lore and Art
  • StarCraft II Gameplay
  • StarCraft Lore
  • StarCraft II Art
  • World of Warcraft Class Design
  • World of Warcraft PvP
  • World of Warcraft Art
  • World of Warcraft Dungeons & Raids
  • World of Warcraft UI and Mods
  • Blizzard Cinematics
  • Blizzard Sound and Music

You can find descriptions on the individual panels by checking out the source link below. Enjoy!


Related Article:

Source: wow.qj.net

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August 17, 2008

Wrath of the Lich King Talent Calculator: upcoming Hunter changes (World of Warcraft Guide)

recently updated the Wrath of the Lich King's Talent calculator, which revealed numerous changes and adjustments to the Hunter class. Here's hoping we see these changes implemented soon. Here are the changes:

Beast Mastery

  • Focused Fire (Tier 2) - Updated stats/description: All damage caused by you is increased by 1/2 while your pet is active and the critical strike chance of your pet's special abilities by 10/20 while Kill Command is active. (was the critical strike chance of your Kill Command ability).
  • Pathfinding (Tier 3) - Updated stats/description: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 4/8 , and increases your speed while mounted by 5/10 . The mounted movement speed increase does not stack with other effects. (old version: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 4/8 )
  • Masters Call (Tier 3) replaced with Aspect Mastery.
  • Aspect Mastery moved from Tier 10 to Tier 3, and changed to 1 rank: Increases the mana returned from your Aspect of the Viper by 10 , reduces the damage done to you while in Aspect of the Monkey by 10 and increases the attack power bonus gained with Aspect of the Hawk by 50 .
  • Spirit Bond (Tier 5) - Updated stats/description: While your pet is active, you and your pet will regenerate 1/2 of total health every 10 sec and increases healing done to you and your pet by 5/10 . (old version did not have the increase healing part).
  • Animal Handler (Tier 6) - Updated stats/description: Increases your pet's chance to hit by 2/4 and reduces the cooldown of your Master's Call ability by 5/10 sec.
  • New Tier 10 Talent - Seperation Anxiety: When your pet is greater than 20 yards from you or is out of line of sight of you, its damage is increased by 2/4/6/8/10 , and when you and your pet are within 20 yards of each other, you and you pet's movement speed is increased by 2/4/6/8/10 .

Marksmanship

  • Improved Stings (Tier 4) - Changed from five levels to three, stats changed: Increases the damage done by your Serpent Sting by 10/20/30 and the mana drained by your Viper Sting by 10/20/30 . In addition, reduces the chance Stings will be dispelled by 10/20/30 .
  • Trueshot Aura now affects the whole raid. Rapid Recuperation (Tier 8) - Updated description: Reduces the mana and focust cost of all shots and abilities by you and your pet by 20/40/60 while under the effect of Rapid Fire, and you gain mana equal to 50/100/150 of the damage you do under the effect of Rapid Killing over 6 sec.
  • Marked for Death (Tier 10) - Updated stats/description: Increases the damage done by your shots and the damage done by your pet's special abilities by 2/4/6/8/10 , on the marked targets, and increases the critical strike damage bonus of your Aimed Shot, Steady Shot, Kill Shot or Chimera Shot by 2/4/6/8/10 .
  • Chimera Shot (Tier 11) - Updated stats/description: You deal 125 weapon damage (was 150 ), refreshing the current Sting (old version consumed the current Sting) on your target and triggering an effect. Serpent Sting unchanged. Viper Sting - Instantly restores mana to you equal to 60 of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occuer more than once per 1 minute.

Survival

  • New Tier 2 Talent - T.N.T: Your Immolation Trap, Explosive Trap and Explosive Shot have a 5/10/15 chance to stun targets for 2 secs when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15 .
  • New Tier 4 Talent - Lock and Load: You have a 33/66/100 chance when you trap a target and a 5/10/15 when you Sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.
  • New Tier 5 Talent - Hunter vs. Wild: Increases you and your pet's attack power and ranged attack power equal to 10/20/30 of your total Stamina.
  • Clever Traps (Tier 3) has been removed.
  • Deterrence is gone, and Deflection is now required for Counterattack.
  • Deflection moved from Tier 2 to Tier 3 and changed from five ranks to three (2/4/6 ).
  • Trap Mastery moved from Tier 4 to Tier 3. Description is not finished yet.
  • Survival Instincts moved from Tier 5 to Tier 2.
  • Improved Feign Death renamed to Survival Tactics and moved from Tier 4 to Tier 3: It now reduces the cooldown of your Disengage ability by 2/4 sec. (instead of reducing the damage you take during feign death by 15/30).
  • Survivalist (Tier 3) - Updated description: Increases your Stamina by 2/4/6/8/10 . (old version: Increases total health by 2/4/6/8/10 )
  • Surefooted (Tier 4): It now reduces duration on movement impairing effects by 16/25/50 .
  • Wyvern Sting (Tier 7) range increased from 5-35yd to 4-41yd. Nature dot duration reduced from 12 sec to 6 sec.
  • Potent Venom renamed Noxius Stings (Tier 8): If Wyver Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 16/25/50 of the duration remaining, and increases all damage done by you on target afflicted by your Serpent Sting by 1/2/3 .
  • Readiness (Tier 9) cooldown lowered from 5 minutes to 3 minutes.
  • Hunting Party (Tier 10) - Updated stats/description: Your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 20/40/60/80/100 chance to restore 2 mana, 10 energy, 4 rage or 10 Runic Power to all members of your party. The cooldown of this talent has been removed.
  • Explosive Shot (Tier 11) range increased from 5-35yd to 4-41yd, and it now does 416-486 damage and then 104-121 fire damage to all enemies within 5 yards of the target every second for 2 seconds.

Related Articles:

Source: wow.qj.net

WotLK beta changes: mounts get the OK in Booty Bay
Booty Bay becomes mountable in Wrath beta - Image 1Here's a short report for you regarding the Wrath of the Lich King beta. Word has come from the Livejournal community for the game that you can now ride mounts in Booty Bay.

As we said, it 's nothing special in itself, but combined with other bits of information, it paints a pretty interesting picture.

For one thing, given that people can now ride mounts at level 30, and that Booty Bay is essentially a mid 30- early 40 zone, it makes levelling just a tad bit faster, since you don't have to run around the entirety of Stranglethorn Vale anymore.

Furthermore, this bit of news sort of signals a change that may grow to be important for the basic infrastructure of WoW. Specifically, we're talking about what constitutes indoors and outdoors in the game and, thus, what areas you can use fast transport in. We're hoping the system caters more to hub towns being mountable areas, but that's just our personal preference.

What do you think? Do Mounts in other hub cities sound good to you?



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Source: wow.qj.net

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August 16, 2008

Warriors Leveling Guide (1-60) (WoW Guide)

…. A Warriors Leveling Guide (1-60)

I've been reading all the threads here on (in the wow forums that is) for the last 6 months. Not many leveling guides or help for warriors and in fact a few threads asking for them. Well I tend to be a masochist in picking classes that I love but don't have any ups (faster traveling, free mounts, healing, etc) thats why I tend to play a warrior or a priest.

Now for those rolling a warrior from scratch, hopefully this guild will help. I will give you the Horde point of view ( I hate alliance though I have played alliance chars up to 20 a few time but the basis is usually the same). Now I wrote this with the PVP player in mind so for PVE servers it will be much easier for you to level. In this guide you will also see a talent build to take what points to put in at what levels and when to respec for maximum efficiency.

When picking your race, it does not matter. It truly doesn't, in the end (PVP or PVE content) it comes down to skills. I will tell you I tend to pick an Orc, but any class has its ups and downs. Just pick what race you like.

Levels 1-6: Do all your quests in your starting zone. Its useful for rep and xp. When your done you should be level 5 so grind 6 away so you are more than prepared for the next zone.

Before you start your second zone go to the third, they tend to put quests in this zone for the second zone, so pick them all up and head to your second zone.

Level 7-11: Pick up all the quests and do them all. Not much thinking involved.

Levels 12-14: Third zone same thing here.

15-25: For Horde you will be doing Silverpine, Crossroads then finish up in Stonetalon do quests. Stay away from grinding. Levels 19-23 do a couple of Wailing Caverns runs for some xp, quests and loot and if you want SFK and BFD.

Big keys: Always do chain quests. They always end (well, the majority of the time) with a great reward. Also if you are a solo type, stay away from orange quests or quests that you can't do fairly easily. Wait until they are yellow or green. Always dump a grey quest. Also don't spend your gold, save for your mount. And go into cooking and first aid and fishing get those and keep those as high as you can because its basically free healling and minimizes your down time.

Levels 26-37: Thousand Needles and Shimmering Flats. Stay away from the quests that tell you to go to another zone. Finish as many quests you want. Also run Gnomeragan and SM up to Cath.

38-44: Everyones favorite…..STV, hahaha. Pick up quests in Booty Bay then head to Grom'Gol, don't forget to pick up the FP at the top of the build to the far right. Pick up all the quests in Grom'gol and try to do them all. Do SM runs for some no brainer xp and good loot. YOU WILL GET GANKED (on a pvp server) SO LIVE WITH IT.

45-50: Tanaris and Felwood are your friends. Do all the quests there and run ZF a few times for loot and xp.

50-54: Finish up your Tanaris and Felwood quests and if you havent and do Un'Goro. Pick up all the quests there and do them. There are a lot of alliance/horde, however they tend to leave you alone because they are either doing quests themselves or farming mats. I do suggest to take a buddy though. Start running Sunken Temple. Great loot and xp and if you are a skinner plenty dragons to skin.

55-57: I put off WPL till you are a higher level because on PVP servers this is gank central for high levels. Do quests there and in Wintersprings and don't forget to equip your argent dawn trinket when in the plaguelands. Don't turn in the scourge stones till after you get honored with argent dawn. Try to run BRD to get attuned to molten core and make sure you pick up the quest from the dead dwarve which you can only pick up when you are dead yourself to get the shadow forge key. BRD is your first taste of end game instancing. Very good loot and xp as well (if you are in a good group).

58-60: EPL and Silithus questing. If you want grind away but make sure you are rested if not just quest away.

There you have it. The key to level is knowing the quests and doing them. Thottbot or allakhazam is your friend. Plus questing doesn't make you go insane like mindless grinding does.

Now for the talent choices…..

Levels 10-14: Cruelty (Crit is always good)
Levels 15-19: Unbridled Wrath (Gets you a lot of rage fast)
Levels 20-24: Improved Battle Shout (Ups your DPS)
Levels 25-29: Duel Wield Specialization (Ups your DPS again
Levels 30-32: Improved Rend (More damage)
Levels 33-34: Improved Heroic Stike (This will be your version of mortal strike or bloodthirst for the mean time use this and sunder armor always on mobs)
Levels 35-36: Improved Charge (Gets you more rage now)
Level 37: Improved Heroic Strike
Levels 38-39: Deflection (Not taking damage is always good)
Levels 40-42: Deep Wounds (More damge=execellent)
Levels 43-44: Improved Overpower (Critting on a rogue especially a night elf is fun)

When you hit level 45 you are going to respec.

Now what to respec at 45 to…..

Your will put 31 points into Fury:
5 in Cruelty
5 in Unbridled Wrath
5 in Improved Battle Shout
5 in Duel Wield Specialization
5 in Enrage
4 in Flurry
1 in Deathwish
and 1 in Bloodthirst

That leaves 5pts left what to put them in?

Put 5 in Anticipation from the defense tree….

wtf? why?

1pt of defense, and correct me if I am wrong or leaving out something gives you 0.4% chance to block, parry and dodge. With 5pts in anticipation it gives you 10 defense which in turn gives you 4% extra chance to block, parry and dodge.

Now I will suggest what else to put in up until level 59 so when you hit 60 you can put that last point in or respec.

Levels 46-47: Improved Beserker Rage
Levels 48-49: Improved Bloodrage
Levels 50-54: Deflection
Levels 55-59: Toughness
Level 60 if you wish: Piercing Howl, its great in BG

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August 15, 2008

Ruin An Enemy Emeriss Raid (Warcraft Guide)

I found this out in the Hinterlands, a horde raid (which was forming in Seradane to raid Emeriss) attacked me, so i came back and found a way to ruin their raid.

First, Mount up and run to firing range of Emeriss. Fire a shot and run like hell towards the enemy raid, try to get right in the middle of them. Once you're there, let him kill you. (Make sure it's him that kills you, not a player. A mushroom will grow on your corpse and deal damage to all players around you. When I did this it caused a chain reaction which killed about 1/4 of their Raid. Needless to say, you'll get camped for doing this, so have an escape route.

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August 14, 2008

Goose's Golden Egg(coin Strat)' (Warcraft Guide)

This paragraph is the exact same text for all my solo and group PvE templates, so after you read this once you can just skip it for other classes. These are my templates for what I consider the best viable templates for PvE purposes ONLY. A solo template is assuming that you never plan on grouping. A group template assumes that you are in a group 100% of the time, such as end game instances. I have also been asked to provide info on what skills should be taken at which levels, this is really difficult as it would depend on exact individual play styles. However, I put a number in parenthesis before each skill, this number is the level that I would take the skill at, of course this is extremely prejudiced because it is based on my own play style. Of course if you think you have a better template please share it with us.

Druid PvE solo – I tried here to increase morph DPS as well as giving a little more in healing to make downtime almost non existent.

Balance Talents - 10 points

(10)Nature's Grasp - rank 1/1

(11-12-13-14)Improved Nature's Grasp - rank 4/4

(15-16-17)Improved Entangling Roots - rank 3/3

(18-19)Nature's Reach - rank 2/2

 

Feral Combat Talents - 18 points

(41-42-43-44-45)Ferocity - rank 5/5

(57-58)Improved Bash - rank 2/2

(46-47-48-49-50)Sharpened Claws - rank 5/5

(56)Feral Charge - rank 1/1

(51-52-53-54-55)Primal Fury - rank 5/5

 

Restoration Talents - 23 points

(20-21-22-23-24)Improved Mark of the Wild - rank 5/5

(25-26-27-28-29)Furor - rank 5/5

(30-31-32-33-34)Nature's Focus - rank 5/5

(59-60)Improved Enrage - rank 2/2

(35-36-37-38-39)Combat Endurance - rank 5/5

(40)Nature's Swiftness - rank 1/1

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Bypass First Phase of Razorgore Encounter in BWL (WoW Horde Guide)

You need a paladin. First off do the following:



1. Make sure all your paladin's have Divine Intervention up and have symbols of Divinity.

2. Make sure your Priests and Druids and MT are Soulstoned. If you are really determined, you can SS your entire raid by having a small army of alt Warlocks camped outside the BWL entance. (lvl 18 I think gets you the 15 minute SS with very minimal life return. Just pop potions and use bandages to heal and mana up)



You want to wait until about 1/3 through the first part of the encounter (when you are trying to break eggs by Mindcontrolling Razorgore and the orcs and Dragons are runnign beserk. Mainly because I think you need to fill the room to it's max occupancy. Kite the orcs and sleep the dragons until you are ready to perform the exploit.



Now here is what you do.



1. MC Razorgore with the Orb.

2. In unison have each paladin DI one person. Now the most important person to DI is Razorgore himself. Since he is green and friendly while MC'd, you can DI him.

Razorgore needs to be the last person DI'd.

3. Everyone in the raid now needs to die. Stop healing, let the dragons and orcs wipe you out as fast as possible.

4. Once the raid is no longer agroed, due to being dead and/or DI'd, Razor's script will caus ehim to kill all the orcs and dragons, yet he will remain DI'd and not die as per usual.

5. As soon as this happens you must cancel DI and use your SS's and start rezzing people. You will need at least 10 people to kill Razorgore. At this point he is now easy. Remember you have to do all this in 30 seconds because when DI wears out he starts killing people. The most important things to have up are:



Main Tank

2 Priests

6 Damage dealers

2 Paladins for fire resistance.



Razor is basically a big version of Drakk from UBRS and is not too much harder once you bypass the first part of the encounter.





Hopefully I have the full sequence of events. For more reference see this thread on main WoW boards:



http://forums.worldofwarcraft.com/thread.a…mp=1#post223728





When I saw it being done, it took 6 minutes to defeat the encounter.

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August 13, 2008

PVE And Hunters (WoW Horde Guide)

Okay let me tell you the low down on hunter builds for PVE strictly talking about solo build here.
I have tried marskmen build which is by far the most popular but from my past experiences with my hunter I started as best spec cause I was a dwarf and it wasnt popular this is before the big skill tree change. Now I noticed my pet cant hold agro from me I do have a blue rifle and crit good amount sure the numbers are nice but sometimes you get ganked by some gay spider walking by ect..
With markman shipbuild its hard to survive a fight with a creature 3-4 lvls above you if another one adds. But with beast build its pretty easy target the add tell beast to attack it do that until it has agro switch it back to orginal target start firing away. Also at early level hunter its okay to melee heck even 30+ you still melee sometimes your pet should hold agro even with a blue 2 handed weapon on. The most creatures I survived at once was about 4 wolf when I was lvling around darkshores that was all at once than shortly after I had 2 more attack thankfully not all at once but my dear fullfy nearly was dead take off taunt and use distracting shot and tank if you have life or potions if not use wing clip followed by dazing shot run short distance away channel as much mend as you can to your pet have him taunt again and keep tring to heal him.

Also your pet w/o beast skilltree has harder time hold agro due to its lower dps you wont miss markmenship trust me this is an almost no down time lvling build Marksmen is great for PVP but waste alot of mana in PVE when you can just weaken it up and run in with big axe to finish it ^^.

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