Paladin Leveling Guide (WoW Guide)

Paladin Info & General Guide

Intro
As you probably know, the Paladin is an alliance-only class. As a human or dwarf, you have the option to be a Paladin. At first, the Paladin can seem as a warrior, but with healing. That’s pretty far from the truth, as the Warrior is a tank and pretty good damage dealer in solo if specced right, while the Paladin is far more a hybrid.
Although the Paladin isn’t best at any one thing, it’s a great hybrid (and second best at taking a lot of damage [can use plate and shield]).
As a Paladin and hybrid, you can’t fight, and you kill slowly, but you can make yourself invulnerable, stun, heal yourself and others, prevent enemies from fleeing, making them replenish your hp and mana (:O) and a lot more.
So, when soloing, you will be almost invulnerable.
That sounds tempting and overpowered, but considering the perhaps lowest dps in the game, it sure evens out (Paladins get low xp-rates as they kill slowly).

How to Play a Paladin
When soloing, we suggest using a two-handed weapon with nice damage output and heal yourself when necessary. Try to choose the right seals, judgments and buffs (Paladins have most buffs in the game).
While we’re on the subject of buffs: everyone wants them. When soloing, use Blessing of Might or Blessing of Kings (if protection specced). These will help your damage output. Casters will always want Blessing of Salvation or Wisdom (More mana or less aggro) I always give the priest Salvation, as a healer wipe means a party wipe. Rouges should have Blessing of Might and the tank should have Blessing of Kings or Blessing of Might (preferably Blessing of Kings).

Paladins also have some interesting auras. Use the armor one, if there are a lot of pally’s, and try to use the concentration aura as well.
As for seals and judgments, in instances the Judgment of Justice (no fleeing) is a must. You can have it on many mobs at a time, and it usually lasts the whole fight, meaning no fleeing and adds at all!
We usually use anti-flee. If you are fighting non-fleeing enemies, use the Judgment of the Crusader to increase your SoC damage.
We usually use the Seal of Command, at about 15% of your hits, you almost get double damage To get it, you’ll need the Retribution talent tree, which you should have some points in anyway until higher lvls. If you get low on mana, use seal of wisdom, which gives you a fast mana regen rate when in combat. The Seal of the Crusader (increased attack speed) is only good when fighting casters, mostly in PvP. The Seal of Righteousness gives some extra holy damage, but we never use it. It CAN be good for offtanking though, as you get more aggro combined with Righteous Fury.

Talents
The Paladin talent tree is divided into Holy, Protection and Retribution talent trees. The holy tree is mostly used by high lvl players, as you’ll want to max damage with the retribution tree when leveling. The holy tree gives extra int and str (which are recommended), better healing, less mana output and the only ranged attack The negative is that you lose the damage output or extra defense from the other trees.

The Protection tree makes the Paladin a better tank, giving better shield skills, better aggro gaining and such. You can build this tree up to Blessing of Kings, which is arguably the most useful buff you have. (Depends on where you use it: Healers and casters shouldn’t have it on, as mana and reduced aggro is more important.) When getting the BoK, you can improve shield skills (only if you want to offtank alot) or get 10% more amour, who applies when you use 2h too.

The Retribution tree is bent on maxing your damage output. You get the Seal of Command, who ROCKS when soloing You also get 5% more crits in melee, 6% more 2h damage, 8% faster running and riding, better BoM, Repentence (stunning for 8sec) and such. This is the tree we recommend if you want to solo and lvl fast. Respec later if you want to.
You don’t always have to max out trees, if you like a decent mix. BoK is good everywhere, so is extra armour. The SoC is a must for soloers, and so is the danmage. The int and str increase is sure nice from the Holy ree. When lvl 60, think about respeccing to a pure holy pala or something, depending on your play style. (Holy is probably what you are needed for by your guild, and OFC Blessing of Kings)

PvP
In PvP, Paladins are usually underestimated.
As a Paladin, you wont nuke em dead in 2 seconds, but you wont be nuked dead in 2 seconds by others either. What you have to be careful of is hunters that use concussive shot and mages that freeze and chill you. This is dangerous, as you can’t shoot! Always use a 2h weapon in PvP, and with the shields and heals, Paladins are one of the classes that lasts longest in PvP. As a Paladin, we have managed to kill 3 equal lvled players ALONE in PvP by killing one, stunning, healing, shield, heal, kill, and so on. Try, you’ll at least not waste too much time dying

In Instances:
In instances, Paladins should not be tanks (You don’t keep aggro well)
And not heal until high lvls, as a Paladin who wants to lvl wont have holy talents (at least not very many). In addition, a normal Paladin below lvl 60 usually wont have all too high int. meaning low mana.
What IS good about the Paladin in instances is the very diverse and powerful buffs and auras, and the fact that you are a hybrid, as mentioned earlier. If the tank loses aggro of a mob or a patrol comes from behind: no problem! The casters are safe, as a plate-wearing part-time tank can hold em off until the warrior gets em! The Paladin can heal long enough for the healer to get some more mana (hopefully) And if your healing aggros the mobs? Invulnerable bubble Blessing of Salvation Plate amour There are many good ways to solve it With this, Paladins are very useful, even if they aren’t damage dealers, super tanks or superhealers. As long as you dont think you are any of them, you`ll be fine. When not needed, just slam your 2h weapon in the side of some mob until the healer or tank can’t manage their role. That is the time when people finds that Paladins aren’t so useless as they thought just because they are hybrids.

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The Recently Deceased Part 1, An Undead Leveling (WoW Guide)

Deathknell!

Started at level 1
Finished at level 6

Ok, now you’re up and running it’s time to get on with the leveling. As an undead you start in a crypt (har har) so head up to the surface. You will get a quest as soon as you get upstairs; Rude Awakening. This directs you to you’re ‘starting area’ and Shadow Priest Sarvis can be found inside the first building on your left.

As I was impatient and I wanted my Imp straight away, I did that quest first.
[3] Piercing the Veil
Objectives : Bring Venya Marthand 3 Rattlecage Skulls.

The Rattlecage skeletons are just down the path after you go through the town. You can find level 2 ones around, but with a few Shadowbolts and some swift daggering, I had no real issues taking level 3′s. I got my 3 skulls out of 4 mobs…

Now I had my Imp, I hit the real quests. I did the following two at the same time as both the Zombies and the Bats and Wolves are in the same area.. sort of.

[2] The Mindless Ones
Objectives : Kill 8 Mindless Zombies and 8 Wretched Zombies.
Rewards : 6 Armor Cloth Gloves or 5 Armor Cloak.

[2] The Damned
Objectives : Collect 6 Scavenger Paws and 6 Duskbat Wings.
Rewards : 4 Armor Cloth Bracer or some old leather belt.

Once I had done those two, I returned to hand them in. It should be noted that you can’t pick up ‘The Damned’ until you are level 2, but if you did the Imp quest first like me, the killing plus hand in dings you. At level 2 you also get Immolate, and I found pulling with that as well as sending my Imp in at the same time was more than enough fire power. A couple of dagger swings and they never lasted long, a great way to keep almost constant full mana for killing non stop.

[3] Rattling the Rattlecages
Objectives : Kill 12 Rattlecage Skeletons
Rewards : 7 Armor Cloth Boots, Leather Chest or Mail Pants.

I collected the above quest when handing in the other two. These are the same Rattlecage Skeletons you killed for your Imp quest. Killing those actually dinged me level 4 so I went back to train. While I was training I picked up Scavenging Deathknell, which, given it’s a simple collect quest, I did that before heading back out. The items you need look like stacks of boxes and I found mine in the area just to the right at the end of the town. They are in the houses, outside etc, and as all the mobs are non-aggro, you should have no problem collecting them.

[4] Night Web’s Hollow
Objectives : Kill 10 Young Night Web Spiders and 8 Night Web Spiders.
Rewards : 10 Armor Cloth Chest item, Mail chest, leather legs.

[5] Marla’s Last Remains
Objectives : Bring Samuel Fipps’ Remains to Marla’s Grave, then return to Novice Elreth.
Rewards : XP!

The spiders you need are in a cave up on the left part of the newbie area. If you are heading out of town, turn left after the grave and follow it up. The Young Night Web Spiders are non-aggro and all around the outside, but the larger Night Web’s are inside the cave and are aggro to you. Once you have killed those, take a wide left birth on your way back past the last camp area before the gateway to the rest of Tirisfal Glades. There’s a set up there with some dead guys and that’s where you will find Samuel Fipps. He’s non aggro to start with and easy to kill, once he’s dead grab his remains and place them in the fresh grave in the town. The grave area is beside the building with your trainer in it and is easy to spot by the mounding dirt.

[4] The Scarlet Crusade
Objectives : Collect 12 Scarlet Armbands from Scarlet Converts and Scarlet Initiates.
Rewards : Your choice of weapons… I took the dagger.

[5] The Red Messenger
Objectives : Kill Meven Korgal and return any information you find
Rewards : A staff or shield, neither of which you can use at this stage.

The Scarlets are on the opposite side of the newbie area to the spiders, head right if you are facing out of the town. They are up in the top right corner and are easy to kill. The drop rate is pretty good so once you have you’re 12 head back to grab the second stage, The Red Messenger. Meven is back where you just where, at the single tent away to the side. I single pulled him no problem.

Once you hand that in you get a quest to deliver a letter to Brill and that’s it, you are done with the newbie area! Woo hoo! I was only 4 bubbles from level 6 when I completed these quests so I went and killed a few more Scarlet Crusaders for good measure and to ding. When you are ready though, start making your way to Brill, not missing the quest from the guy at the gateway, and the one at the first T intersection you come too. If you stick to your right at both intersections and continue following the path, you eventually hit Brill. Be on the look out for a big green gooey dude on the way too as he has a quest as well, he does wander though.

Brill!

Started at level 6
Finished at level 13

Ok so you’ve just finished the newbie area and are starting to feel tough, you are ready to take on the world… well, Brill! Located almost in the center of Tirisfal Glades, the Brill locals will have you running all over the zone and doing some wonderfully undead things like poisoning a prisoner, stealing pumpkins and gathering blood, aren’t you excited!

The first thing I recommend you doing when you land in Brill is brinding yourself. Not only do you not want to gate back to your starting crypt by mistake, but as I loath long runs unmounted, I use it a lot to simply return for hand ins. Once you have bound yourself, run around collecting all the quests, including the ones I had gathered on the way, I had 7.

[5] Gordo’s Task
Objectives : Collect 3 Gloom Weed
Rewards : XP!

The Gloom Weed is basically all over the zone. If you have chosen Herbalism as one of your professions then they will show up on your mini map for you, and even if you don’t plan on doing Herbalism, you could always train in it (at the hut in Brill) to make this quest easier and then drop it afterwards. (To drop a profession, press K, select the profession you no longer want and click the circle with the line through it)

Alternatively you can run around the zone keeping your eyes open. The best places is at the Cold Hearth Manor, Solliden Farmstead, or the area just after you exit the newbie area. To hand it in, you need to find Junior Apothecary Holland who actually wanders around the Brill Graveyard.

[6] A New Plague
Objectives : Collect 5 Vials of Darkhound Blood
Rewards : 3 x Weak Troll’s Blood Potion (Regenerate 2 health every 5 sec for 60 minutes.)

I killed Darkhounds as I was running around doing the other quests, they are all over the place. Drop rate was average for me, but if you find you get back to Brill and still haven’t collected all 5, the area between Brill and the Zepplin tower has lots of Darkhounds.

[6] A Putrid Task
Objectives : Collect 7 Putrid Claws
Rewards : XP!

[7] Feild’s of Grief
Objectives : Steal 10 pumpkins
Rewards : XP!

[8] At War With The Scarlet Crusade
Objectives : Kill 10 Scarlet Warriors
Rewards : XP!

Heading back towards the starting area along the path I stopped off at Cold Hearth Manor and killed some Rotting Dead and Ravaged Corpses to get my Putrid Claws. I managed to collect my three Gloom Weed at this farm as well.

Killing any Darkhounds I passed, I made my way to Solliden Farmstead where you will find some Farmers growing pumpkins, the very pumpkins you need. The path that runs beside Solliden Farmstead also has the Scarlet Warriors walking along it, as well as a few more at the back of the farm. Just running from Brill to the Farmstead, I managed to complete the five quests listed above… time to hearth back!

When you hand in the Pumpkins to Apothecary Johaan, you are given a laced pumpkin in return, which you then feed to the hungry and stupid Captured Scarlet Zealot in the basement of Gallow’s End Tavern, aka the Inn. Hand in the other quests you have completed and pick up the second stage if they have them. You should also collect two quests from Coleman Farthing in the Inn which you won’t need to worry about for a bit, another from Gretchen upstairs, and finally Deathguard Burgess outside the Town Hall. You should now have 10 quests, time to get back out there!

[6] Doom Weed
Objectives : Collect 10 Doom Weed
Rewards : XP!

[7] Proof of Demise
Objectives : Collect 10 Scarlet Insignia Rings
Rewards : Netted Gloves – 9 Armor

[8] The Mills Overun
Objectives : Gather 5 Notched Ribs and 3 Blackened Skulls
Rewards : Sturdy Cloth Trousers – 13 Armor

[8] Chill of Death
Objectives : Collect Duskbat Pelts and some Coarse Thread.
Rewards : Adept’s Cloak – 7 Armor

You can purchase the coarse thread for 10 copper in Brill at a vendor cart next to Town Hall.

[8] Graverobbers
Objectives : Kill Rot Hide Graverobbers and Rot Hide Mongrels, and collect 8 Embalming Ichors
Rewards : XP and your choice of selling loot, no cloth items.

[9] A New Plague
Objectives : Collect 5 Vile Fin Scales
Rewards : Slumber Sand ( Use: Puts the enemy target to sleep for up to 20 seconds.)

Heading out of Brill, I cut across the graveyard to the unmarked road on the other side. Here you will find the Rot Hide Graverobbers and Mongrels along with Gnolls that you don’t really need. If you still have Herbalism your mini map will almost crash from the thousands of little yellow dots that will appear when you this area… Doom Weed is everywhere!

If you cross over the path you will come across Garren’s Haunt, and this is where I found a really high population of Mongrel’s, but if all you see is Gnolls, fear not, as killing those seems to switch the population around in your favour. Luckily the Embalming Ichors drop off all Rot Hide, so killing the Gnolls isn’t a problem as it will help you collect those. The Graverobbers will also Curse you with Curse of Thule which drops your Spirit by 2 for 4 minutes, not really a huge deal.

While killing those I dinged level 8 so headed back to train (Blood Pact!!) so I handed in Doom Weed (in the graveyard) and Graverobbers. You can pick up a couple of more quests now available to you, but don’t stress as they are a bit high for now.

Once I was ready, I headed back out of Brill, down the path that leads back to the newbie area and onto Solliden Farmstead. If you head up the path that runs up the side of the farm, about half way down you will see that you can access the beach, and this is where I killed Murlocs for the fins. There’s another spot up behind the tower at the end of the path if this is taken, but as they are nicely spaced out here, this is where I try first. A little note with the Oracles, it’s easier to just Shadowbolt them as they can hurt when nuking back… if you run low on mana, lifetap and then cannabalies your health back up, aah it’s good to be undead.

Once I had collected my fins I headed back up to the path and continued killing the Scarlet Warriors as they drop the rings you need. After getting all 10 I made my way to Agamand Mills, which if you run back down the path towards Brill, stick to the left. Rattlecage and Cracked Skull Soldiers will drop your Notched Ribs and the Darkeye Bonecasters will drop Blackened Skulls. The skeletons are easy as they are just melee, but the Bonecasters nuke from a distance so I just traded Shadowbolts for their Frostbolts. :-p

Be careful of the named guy walking around there, not hard but can take you by surprise. If you are lucky, A Letter to Yvette might drop from the mobs here, this begins a quest. For simply delivering the letter back to town, this is easy XP. Yvette Farthing can be found in the Inn. Once I had collected my Skulls and Ribs I heathed back to Brill.

I ran around handing in all my quests and collected what ever else was available to me, including the one ushering me to Silverpine which I ignored for now. I also ran to see Deathguard Linnea who can be found at some tents beside the road not far from Brill. Linnea sends you back to Brill along with giving you a quest of her own, and at this stage I noticed I was only two bubbles from dinging level 10.

After returning to Brill I made my way to The Undercity, killing anything I came across to ding me. Making my way to The Magic Quarter, I trained up and collected my Voidwalker Quest, which I promptly went and completed.

[9] At War With The Scarlet Crusade
Objectives : Kill 3 Scarlet Zealots and 3 Scarlet Missionaries and Captain Perrine.
Rewards : XP!

[10] Creature of the Void / The Binding
Objectives : Recover Egalin’s Grimoire / kill the Summoned Voidwalker. Quest Guide.
Rewards : Your Voidwalker, yay!

Both of the quests listed above are in the exact same area, and in fact the mobs you are clearing to enter to tower and claim the Grimoire, are Zealot’s and Missionaries. Inside the tower you will find Captain Perrine and 1 Zealot protecting him, both of them guarding the box you need to loot for the Grimoire.

Doing this solo with the Imp isn’t as hard as it would first appear. I concentrated on the Captain to start with, placing Corruption, Immolate and Curse of Agony on him. Once those were on, I left my Imp blasting away while I put the same on the Zealot. You take a few hits, but with only the armor I had recieved from questing, I only got to about half health, my Imp the same. Once they are dead, run in and loot the chest. If you are having trouble with your Missionary count, check behind the tower, I found lots there.

Once you have completed both quests, return to The Undercity and finish off the Voidwalker quest, then hand in the other one in Brill. Once I handed in ‘At War with the Scarlet Crusade’ and picked up the next step, this is where I started to notice that the quests aren’t as close together as before, but you can still group them sort of. To start with I did:

[10] Wanted: Maggot Eye
Objectives : Kill Maggot Eye and loot his paw.
Rewards : XP and your choice of selling loot, no cloth items.

You obtain this one from the Wanted poster outside the Town Hall in Brill.

[10] The Haunted Hills
Objectives : Kill Devlin Agamand and loot his remains.
Rewards : XP!

[11] Death’s in the family
Objectives : Collect Gregor, Nissa and Thurman’s Remains
Rewards : XP!

For Maggot eye, cut back across the graveyard at Brill to Garren’s Haunt. At the very far North of this area there is a small hut, and inside it you will find Maggot Eye. He’s level 10 and casts Curse of Thule, but isn’t that hard. I cleared the area but still ended up getting him with one other, as I had my Voidwalker now though it wasn’t that hard.

After there I cut across to Agamand Hills to complete the other two. You will most likely come across Devlin first as he wanders the area just before the main part. If you are running up the path towards the mills, you will see a small patch with mobs on your right, has I think, three towers. Directly opposite from that is where Devlin wanders. After I killed him, I started on the last one, Deaths in the Family.

Nissa Agamand is found at the first building as you approach the main area, looks the same as say the Brill Inn. She wanders up and down the stairs and stops at the front door for a bit. I waited till she went back in and cleared the mobs outside the door, plus the one inside on the bottom floor at the back. Then I just waited for Nissa to come back downstairs.

Thurman Agamand wanders along the west side. I found him almost on the path that runs across the bottom, but he does wander so kill around. If you kill your way North it works well as that is where you will find Gregor, the final one you need. He is very north, almost at the cliff edge. All are around level 10, not hard and can be single pulled. Once i had completed that quest, I hearthed back to Brill.

[8] The Lich’s Identity
Objectives : Collect and return the Lich’s Spellbook
Rewards : XP

This is the quest I got when I was getting my Voidwalker etc, and when I dinged level 11 from the above quests, it went green. I decided now was a good a time as any to get it out the way before, the worst part about it is all the running around.

The first step requires you to look some books on a table on the island in the middle of Brightwater Lake, and simply return to The Undercity. You are then sent back to the same island to return the book. When you return Gunther will inform you that you need to ‘prove’ yourself, so grab a candle from the box at Gunther’s feat and head to the small island just next to the main one.

There will usually be two mobs there you kill to get to Lillith’s Dinner Table which is where you need to place the candle. Placing the candle will spawn Lillith Nefara who is a level 12 ghost type mob. I solo’d no problem as she was pure melee, and once she is dead you heat back to Gunther who will send you back to The Undercity one last time. The Lillith part also jumps the quests back up to level 11 which is good…

[10] At War with the Scarlet Crusade
Objectives : Kill Captain Vachon and 5 Scarlet Friars
Rewards : XP!

[11] A New Plague
Objectives : Collect 4 Vicious Night Web Spider Venom’s
Rewards : Apprentice Sash – 12 Armor (waist)

[11] Rear Guard Patrol
Objectives : Kill 8 Bleeding Horrors and 8 Wandering Spirits
Rewards : XP!

Leaving The Undercity, I head to my right and followed the path up past Deathguard Linnea to where I needed to complete the quest I picked up from her earlier; Balnir Farmstead. If you follow the path, it will lead you directly too it, just take the little side path to access it the easier way.

Once I had killed all the Horrors and Spirits, I head up towards ‘Crusader Outpost’ to kill the Friars and the Captain. It’s important to clear slowly here as the Friar’s heal, and if you get too many pulled at once, it can take forever. The Captain came with one Friar for me…

Once you have killed those, if you head back out and turn right, you will enter Venomweb Vale, and that is where you find the spiders you need for the Venom. I got my 4 out of about 9 mobs. With those done I headed back to Brill (or can hearth if your stone is ready).

By now, you should only have two real quests left for Tirisfal, ignoring the delivery to Silverpine one which we will get to very shortly. Both of these final quests aren’t really near each other, so I went with the lower level one and did the Scarlet one first…

[12] At War with the Scarlet Crusade
Objectives : Assassinate Captain Melrache and his two bodyguards.
Rewards : 5 – 10 Dmg Dagger or an Axe.

You can see on the map the dotted path, this will lead you directly to Captain Melrache’s hideout. When you run up the path, you will reach a T intersection, take the left route. (Right leads you to Scarlet Monestary and lots of elite’s that like to play tag… with their teeth.)

After taking the left part, be on guard, pretty much as soon as you have the ‘Discovered : Scarlet Watch Post’ appear, if you are on the path you will be jumped by two mobs. To get a jump on them, stick to the grass on the left as you approach.

Captain Melrache was level 12, and his two bodyguards were both level 8. All three come at once, but if you clear the mobs both out the front and the ones what wander around the base of the tower, you can fear one of the guards, sometimes they just run in a circle inside which is even better. I had no problem taking down all three with the Voidwalker out.

[13] The Family Crypt
Objectives : Kill 8 Wailing and 8 Rotting Ancestors, retrieve Captain Dargol’s skull.
Rewards : 23 – 35 Dmg +3 Stamina Staff, or a two-handed mace.

This is probably the hardest quest in the area, mostly because you have to kill down into a Crypt (I really should have picked a better name :-p). I marked out on the map where the crypt is, but basically head to the back of Agamand Mills, you will see the Wailing and Rotting Ancestors outside, and if you stick to the left after crossing the bridge, you will see the crypt.

When you head down, the will be one mob down the first flight of stairs, and another at the end of the second. With the second one though, be prepared as there are other mobs in that same room, and you could pull multiples. After you head down the stairs, you want to stick to your left all the way. Basically in the entrances, down stairs turn left, down those stairs and turn left again. There you will see that there is another flight of stairs half way between the room you are standing in, and the room you can see opposite… that is where you will find Dargol.

Most pulls I had three come, but if you are quick you can get your DoT’s on all three and start wanding or wacking away to bring them down. (I had three points into Improved Corruption by this stage). If you pull a mob from Dargol’s room back up to the one you just cleared, you can usually pull them out before having to fight Dargol himself.

Another tactic is to ensure you have all your Ancestors before heading in, that way you can concentrate on Dargol and then run in and loot his head while your Voidwalker tanks the other mobs. The only real advise I can give you here is go slowly, and be wary if other groups / people are in there as they can and most likely will train you. I’m probably making it sound worse than it actually is heh.

Silverpine

Started at level 13
Finished at level 15

I was just into level 13 when I finished the last of Tirisfal Glades and made my way to Silverpine. This is where you can start to quest/level in multiple area’s to make the most of what’s on offer to you. To get to Silverpine Forest from Tirisfal Glades, face the entrace to The Undercity and take the path on your right. When you enter Silverpine, follow that path till you see the path leading to Sepulcher.

When I landed in Silverpine I handed in my delivery letter and grabbed the other quests available to me, don’t miss the two at the bottom of the Inn/Crypt there. Because I was level 13, a couple of them were green, but as they had only just gone green it didn’t really matter. To start with I did the running around quest;

[10] Supplying the Sepulcher
Objectives : Lots… see below
Rewards : XP!

To start with all you have to do is see Karos Razok, the bat handler you passed when you entered the Sepulcher. After you speak to him, purchase a bat flight to The Undercity, and when you land the person you need is just on your right. After you have seen him, return to the UC bat handler and buy a trip back to Sepulcher. When you land, hand in the final stage for a nice boost in xp!

Now that quest is out of the way, let’s get a few other’s done.

[10] Prove your worth
Objectives : Kill 5 Moonrage Whitescalps
Rewards : XP!

The Moonrage Whitescalps can be found pretty much all over the place. I left Sepulchar and found my five on the left and right side of the path. I got all 5 kill count while heading up towards the next quest.

[12] Lost Deathguards
Objectives : Find the Deathstalkers Quinn and Rane Yorick.
Rewards : XP!

If you head up the path back towards Tirisfal Glades, these guys will be found at The Ivar Patch, just off to your left. When you spee Rane, she will give you the next step;

[11] Wild Hearts
Objectives : Collect 6 discolored worg hearts
Rewards : XP!

The worg hearts drop from any Worg, and you will find plently around The Ivar Patch. If you kill your way North, you will come across Malden’s Orchid, and in there you will find Erland who wishes to be escorted back to Rane. Between killing my way up, and escorting Erland back, I got my 6 worg hearts.

[11] Aragul’s Folley

After you hand in Prove your worth, you get the next stage, to collect the Remedy of Arugal. You will find this at the top of the farmhouse (not the barn) at Valgan’s Feild, and it’s easy to solo your way up if you don’t rush it. The books are at the top in the back room lying on the floor. I did this and return as the next stage can be done at the same time as the following.

[11] Return to Quinn
Objectives : Take Quinn’s potion to Quinn Yorick
Rewards : XP!

Quinn can be found upstairs in the house Rane Yorick stands out the front of. When you head back downstairs, Rane will have another quest for you;

[12] Ivar the Foul
Objectives : Bring Ivar’s Head to Rane
Rewards : Quilted Bracers – 9 Armor.

Ivar can be found inside the barn at the same camp. Clear the outside mobs before heading in, and be prepared. When I cleared, there were three mobs (including Ivar) inside, although I did manage to get the first one single.
Quinn can be found upstairs.

[12] A Recipe for Death
Objectives : Collect 6 Grizzled Bear Hearts and 6 samples of Skittering Blood
Rewards : Senggin Root (Use: Restores 294 health and 294 mana over 21 seconds. Must remain seated while eating.)

After completing the above, I headed East along the base of the mountains there to The Skittering Dark which is where you will find the spiders you need. You shouldn’t have any trouble with bears as they are practically everywhere, and for me, the spiders had a really good drop rate (I only killed aobut 10 or so).

[14] Arugal’s Folly
Objectives : Collect 6 Glutton and 3 Darksoul Shackles
Rewards : XP!

After collecting my spider blood, I did a loop around to kill some Moonrage Gluttons and Darksouls. These are found wandering near the water there and back up towards the path, I marked out the loop I did. For both this quest and the above though, keep your eyes open for Son of Arugal! He is a 25 elite that will make very quick work of you, and he does a loop around the same area. It’s amazing how quickly you can give him a name change… Son of A…..

[14] The Dead Fields
Objectives : Collect an Essence of Nightlash
Rewards : Reconnaissance Boots – 17 Armor

As you are running between The Ivar Patch and The Skittering Dark, you will pass The Dead Fields. If you kill the Gnolls there, eventually Nightlash will spawn, kill her to loot the Essence.

[15] Arugal’s Folley
Objectives : Kill Grimson the Pale and loot his head
Rewards : XP!

Grimson the Pale can be found at the very back of Deep Elem Mine. There is a path leading up to the cave, and if you go slowly then you should have no problems at all.

[14] Border Crossings
Objectives : Retrieve the contents of one of the Dalaran wizards’ crates.
Rewards : XP!

For this one, I do actually recommend the Imp if you doing it solo as they are all casters and it’s easier to nuke them down. The camp is just off the side of the road, you can see the tents from the path. If you are facing the camp, go around the left side up to the back and kill down from there, much easier than trying to come in from the front. You are looking for a crate that will give you a loot icon, that will complete your quest.

[16] The Decrepit Ferry
Objectives : Find the boat
Rewards : XP!

On my way back to Sepulcher from the above camp, I swung past the Ferry to do this quest. You are looking for a boat on the water’s edge just next to the docks. Loot the box to complete and get the next step, then head to Sepulcher for hand ins.

After I handed in those quests, I flew to The Undercity to train and hand in the couple of quests I had for there (Apothecarium btw). Now that you have done the start of the Silverpine quests, you should have a couple of elite and a couple of 16 / 17 quests in your log. Leave those for now as we’re going to go make use of The Barrens.

The Barrens, Silverpine and Ashenvale

Started at level 15
Finished at level 19

If this is your first trip to The Barrens, you won’t have the flight path yet and will have to run there. From The Undercity, you need to take a Zepplin which are actually located just outside, so it’s more from Tirisfal Glades really. When your Zepplin lands in Durotar, head towards Orgrimmar, but instead of turning right to head in, turn left and follow the path.

Eventually you will enter Razor Hill and you want to turn right, following that path east. You will come across a large bridge, cross that and you have entered The Barrens. Continue along that path till you come to a T-intersection where you want to turn left and eventually you run into the middle of The Crossroads.

Once you enter the barrens, I emplore that you /leave 1 to leave general chat, you will seriously loose brain cells if you stay in it.

After I had done all the running around and handing in, including the one you pick up from the crossroads and take to ratchet, I had a total of 14 quest’s! If you still have herbalism, there is an extra one for that too! The quests will range from 12 to 20. Don’t worry about the ones that show as green, they have only just gone green so will still give nice xp.

If you are using MonkeyQuest, now is the time you will probably want to start unticking some of the higher quests to hide them for now.

The Barrens can actually be divided in half, a top half and a bottom half (north and south). As The Barrens is so large, and spannes multiple level’s for quests, I like to split it up over multiple trips to avoid boredom. To start with, at these low teen levels, I concentrate on the top half. Let’s get started!

[10] The Forgotten Pools
Objectives : Scout out The Forgotten Pools
Rewards : XP!

This is a simple discovery quest, but it seems as though you have to duck your head under the water for it to complete, just swimming across the surface doesn’t work.

[11] Chen’s Empty Keg
Objectives : Return the keg to Brewmaster Drohn
Rewards : XP!

This quest comes from Chen’s Empty Keg which can be found in numerous places around the zone. Look for a little lootable barrel, I found mine at the camp against the cliff while doing the next quest. You need to hand this in at Ratchet, and it’s up to your if you do the second stage or not. I personally didn’t as the Horn comes off level 18 – 20 mobs, and by then the quest is very green.

[12] Disrupt the Attacks
Objectives : Kill 8 Water Seekers, 8 Thornweavers and 3 Hunters
Rewards : XP!

[12] Plainstrider Menace
Objectives : Collect 7 Plainstrider Beaks
Rewards : XP!

[13] Raptor Thieves
Objectives : Collect 12 Raptor Heads
Rewards : XP!

[15] Fungal Spores
Objectives : Collect 4 Fungal Spores
Rewards : XP!

I was actually coming from Ratchet when I started these, but it’s not really any different if coming from the Crossroads. To start with I did the Water Seekers, Thornweavers etc which can be found at a camp just north of the Crossroads. If you are heading north you can’t miss them really, they will be off to your right, a small camp near the road, a larger one near the cliff wall. If you head towards the one against the cliff you can usually find a barrel for Chen’s Empty Keg in there somewhere.

From there I ran west to The Forgotten Pools which is where you can also collect the 4 Fungal Spores. While running around I killed any Raptors and Plainstriders for the heads and beaks, the Plainstriders are more common but have an average drop rate, where as the raptors, while not as many around, dropped a head every time.

I did a circle from the Crossroads to spot number 1, then across to number 2 and then down and around the bottom of the small mountain there back to the crossroads. In that look I completed all the quests listed above.

[15] Apothecary Zamah
Objectives : Deliver the Rendered Spores to Apothecary Zamah in Thunder Bluff, before the time limit is up.
Rewards : A +4 Stamina staff and your choice of potions.

This is a simple delivery quest you get when you hand in the Fungal Spores. It’s up to you if you take it or not as it does require you to head to Thunderbluff, and within a certain time frame. If you decide to do it, run south to Camp Tarojo which has a flight path you will want to grab. Pass through there till you hit Mulgore and then head north basically. Zamah is located in The Pools of Vision which is the cave area under The Spirit Rise. From there I hearthed back to the Crossroads.

[13] The Zhevra
Objectives : Collect 4 Zhevra Hooves
Rewards : XP!

I did this one and handed it straight back into The Crossroads as the Zhevra’s are right near there. A small thing I did note, out of all the level 13 and under Zhevra’s, none of them dropped a Hoof, but of the four level 14 Zhevra’s I killed, every one dropped it. I also picked up the next step to this:

[15] Prowlers of the Barrens
Objectives : Collect 7 Prowler Claws
Rewards : XP!

After getting that sorted, I continued my way to Ratchet.

[14] Southsea Freebooters
Objectives : Kill 12 Southsea Brigands and 6 Cannoneers
Rewards : XP!

Fairly straight forward, if you find the Inn in Ratchet you will see you can follow it around and along the shore line, this is where you will find the Brigand and Cannoner’s.

[16] Stolen Booty
Objectives : Retrieve the Shipment of Boots and Telescopic Lens
Rewards : Wayfaring Gloves – 18 Armor, +3 Spirit

After you run back to Ratchet and hand in Southsea Freebooters, do a bit of running back and forthe, you get this part, and since I was already in the area, I decided to do it. Head back to where you were killing and fight all the way to the last two camps, there’s one on the left side, and one on the right, both of these have your items. They are the final two camps before you enter the fort.

[14] Supplies for the Crossroads
Objectives : Find and return Crossroads’ Supply Crates
Rewards : XP!

[14] Samoplange
Objectives : Access the control console at the Venture Company research site.
Rewards : XP!

[15] The Disruption Ends
Objectives : Kill 8 Razormane Geomancers, 8 Razormane Defenders, and Kreenig Snarlsnout.
Rewards : XP and sellable loot

I did the above three in sort of a loop, heading out of Ratchet I ran up the section that runs parallel to the river, which also lead me straight into the area with Geomancer’s, Defenders and Kreenig on the large camp on the left. While you are there you will see lootable boxes, they will give you the Supplies for Crossroads.

Once I was done there I headed up north to where the Samoplange thing is, stopping at a tree full of Prowlers on the way and getting my claws. For the first stage of Samoplange, you want the first contraption and you need to clear right into it to use the console. Once you complete that stage the consol gives you the next step which is to turn off three valves. These valves are located on both sides and the back of the thing the consol is attached too.

Once you have turned those in, see the consol again for the next step, which is to retrieve a key from Tinkerer Sniggles who can be found in the hut to the right, and use it on the consol. Once you have done that you are sent back to Ratchet, and this is where I hearthed back to Crossroads and handed in all my quests.

[16] Echeyakee
Objectives : Kill Echeyakee and loot his hide
Rewards : XP

[16] Samoplange
Objectives : Bring the Broken Samophlange to Wenikee Boltbucket.
Rewards : XP!

[15] Nugget Slugs – collected from Wenikee Boltbucket after handing in the above.
Objectives : Collect 15 Nugget Slugs
Rewards : XP!

These are found in ‘Tool Buckets’ located around Sludge Fen. You can either get them from on the ground, or climb the tower if you are game. On the North side of the ‘lake’ there is also another quest, however I didn’t do it at the time as it involves an escort and someone else was on it.

[16] The Stagnant Oasis
Objectives : Investigate the Stagnant Oasis
Rewards : XP!

For this step you need to place the seeds in where you can see the bubbles coming out at the bottom of the lake.

[18] Miner’s Fortune
Objectives : Retrieve the Cats Eye Emerald
Rewards : A Sack of Coins

I had a pretty sucky drop rate with my cat’s eye emerland, although I was killing level 16 and 17 mobs, which is when I started to wonder if it only dropped off a certain level and above. Ironically, as soon as I killed a level 18, it dropped.

[18] Raptor Horns
Objectives : Gather 5 Intact Raptor Horns
Rewards : +3 Stamina Cloak, and Raptor Punch (Use: Increases your Intellect by 4 and decreases your Stamina by 5 for 5 minutes.)

Sunscale Scytheclaws are all over the zone, however as I was concentrating on the north part of The Barrens, I found mine along the top, both west of the path and between the Sludge Fen and Boulder Lode Mine. If you don’t get these easily don’t worry as I said, you will come across lots more.

[19] Report to Kadrak
Objectives : Report to Kadrak at the watch tower in northern Barrens.
Rewards : XP

Running out from the Crossroads, I stopped off at The Stagnant Oasis to hand in that quest, then continued onto Ratchet to hand in the previous step of Samoplange and collect the step listed above. The rest of the quests are right up the top of the Barrens, so I started running, stopping again past the Crossroads to hand in The Stagnant Oasis.

Running north out of the barrens I took a quick detour around the mountain to kill Echeyakee and then continued up to see Wenikee Boltbucket to hand in the Samoplange. Wenikee gives you Nugget Slugs, but before heading back out continue up to the tower at the border of The Barrens and Ashenvale and hand in ‘Report to Kadrak’. He will give you The Warsong Reports, but that’s in Ashenvale so don’t worry about it just yet.

Heading back out into The Barrens, I headed to my right to kill some Scythclaws for the Horns, and then ran back to the other side of the path till I came across The Sludge Fen. This is just east of where you were doing the previous Samoplange quests and you should be able to see the smoke rising from the tower there. I looted up my Nugget Slugs and continued further east to where the path curves up to the right, that’s where you will find Boulder Lode Mine and the mobs that will drop your cat’s eye.

Between Sludge Fen and Boulder Lode Mine you will also pass some more Scythclaws if you haven’t yet got all your horns. Once I had collected my cat’s eye emerald, I headed back to hand in Nugget Slugs, picked up the step that leads me to Orgrimmar and then continued down to the Crossroads and Ratchet to hand in the rest of the quests. With those handed in I made my way to Orgrimmar to train and this is where I took a break from The Barrens…. After doing the top half of The Barrens, and wanting a little break, I head back to Silverpine to finish off the quests there.

[16] The Engraved Ring
Objectives : Bring Deliah’s Ring to Magistrate Sevren in Brill.
Rewards : XP!

This one sends you to Brill and then back again, a simple running around quest, but handy for a little xp.

[17] Rot Hide Ichor
Objectives : Collect 8 bottles of rot hide ichor
Rewards : XP

Since I was so close to Fenris Island, I decided to knock this one out first. The ichor can drop off of any Rot Hide on the island, although I did have a slightly higher drop rate inside the fort than out. Again as I was so close, I handed this one in after I had finished.

[16] Ambermill Investigations
Objectives : Collect 8 Dalaran Pendants
Rewards : XP!

Although the Dalaran conned green to me by now, I quickly found out that they can still take you down if you get a couple on you, so be careful. Some of them also have little pet snakes that will come and bite your ankles, although they die with one hit, they will also hurt if you have multiple attacking you.

[20] A Husband’s Revenge
Objectives : Kill Valdred Moray and obtain his hand.
Rewards : XP!

This is the follow on from The Engraved Ring, and the guy you are looking for is at the very south of Silverpine. Althogh surrounded by other human’s, he will wander back and forth and if you are patient and time it right, you can single pull him no problem.

[21] Beren’s Peril
Objectives : Kill 6 Ravenclaw Drudgers and 6 Ravenclaw Guardians
Rewards : 16 – 31 Shadow Damage Wand

I was level 19 when I did this quest, and although the mobs are between 19 – 21, I didn’t have that many issues killing them, just be careful to not get too many at once. The Ravenclaw Guardians appeared to be only inside the cave, but I didn’t have to go very deep to get the 6 needed. If you are planning to do some of the other elite quests, or ones I didn’t do, then you can wait to level to do this one, I did it at 19 as it was the last one I planned to do in Silverpine.

I also didn’t do ‘The Weaver’ as it can be a little tricky solo as you have to fight right into Ambermill. Once I handed in the Sepulcher quests, before heading to The Undercity, I grabbed the quest leading me to Hillsbrad;

[20] Journey to Hillsbrad
Objectives : Deliver Apothecary Renferrel’s findings to Apothecary Lydon at Tarren Mill
Rewards : XP!

The reason I got this one is I was already half way through Silverpine, so I might as well run there now and grab the flight path. At 19 I was a little low for the quests as they were around 22 onwards, but I got the flight path to make it easier to come back later. Fly to The Undercity to hand in the two quests there, and this is where I went back to finish off The Barrens.

Although not ready for Ashenvale yet, the reports quest had gone green so I decided to quickly stick my head in… Ashenvale!

To get to Ashenvale, head north out of the Crossroads and continue across the border. When you come to a T intersection, turn right and you will come across Splintertree Post, there you will find a flight path, Inn and more quests. To start with though, I headed to the other end of the zone, to Zoram Strand.

To get to Zoram Strand from Splintertree, you need to follow the path north, but remember you have to go around Astranaar… they don’t like you running through their town. I went to the left, killed my way through spiders and wolves. Once you are past Astranaar, get back on the path and follow it past Maestra’s Post till you see a path on your left, poorely marked. Follow that to the beach and there you will find the Zoram Strand and Zoram’gar Outpost.

I have marked out on a map for you the route I took. #1 is Splintertree post, #2 is Zoram’gar Outpost.

[19] Naga at the Zoram Strand
Objectives : Collect 20 Wrathtail Heads
Rewards : XP!

I quickly did this quest as it’s only level 19, and all the rest of 24 upwards, so by the time I return this would have been almost grey. It’s very quick to do as every Naga drops a head for you, and you had to head here anyway for The reports.

[19] The Warsong Reports
Objectives : Deliver the Warsong Reports
Rewards : XP!

First thing I like to mention to people is to open the bundle of reports, that has your three reports in it. Nearly every time I do this quest I get to my first NPC and can’t figure out why I can’t hand in. Now, where to hand in?

The Warsong Scout is located at Splintertree Post, at the tower near the main path before you head into the main compound. She wanders up and down the tower so have a look around if you can’t immediately locate her.

The Warsong Outrider is mounted and walks a path between Splintertree post and the Azshara border. Since you are already at Splintertree, I run towards Azshara (east) to find this one next.

Lastly, the Warsong Runner is found at the Zoram’gar Outpost at The Zoram Strand.

A little bit low to complete any other Ashenvale quests, I hearthed out after completing those two.

The Barrens and Stonetalon Mountains!

Started at level 19
Finished at level 22

After finishing off Silverpine and getting the Ashenvale quest out the way, I headed back to The Barrens to see what else I could complete.

[16] Altered Beings
Objectives : Collect 8 Altered Snapjaw Shells
Rewards : XP!

Although the quest lists both the Lushwater and Stagnant Oases, I personally went to the Stagnat Oasis as it has a large supply of Snapjaw turtles there. I also had a really good drop rate so completed it out of about 10 turtles.

[17] The Angry Scytheclaws
Objectives : Kill Sunscale raptors and collect their feathers. Use the feathers on the 3 Scytheclaw nests.
Rewards : XP!

If you head west out of the Stagnat Oasis, you will actually come across the area for this quest. It’s not far from the bridge if you were heading south out of the Crossroads, and you are looking for a small mound with bones, the nests are the colored spots on the ground. The Scytheclaws drop the feathers you need, and if you haven’t completed the Raptor Horns yet, they can drop those too!

[18] Stolen Silver
Objectives : Collect the Stolen Silver
Rewards : Sellable loot plus XP!

Heading South-East from the above quest, you will see a gap in the mountains. If you run through the gap, you will see an area on your right called ‘Raptor Grounds’, that’s where the Stolen Silver is being kept. You need to clear your way in, fighting all the way to the back of the camp, which curves around to your left. Solo-able if you are careful, you can get some double pulls.

[20] Guns of Northwatch
Objectives : Collect 10 Theramore Medals and slay Captain Fairmount, Cannoneer Whessan and Cannoneer Smythe.
Rewards : +4 Strength, +4 Spirit Cloth Legs, or a gun and XP!

This one can be a little tricky solo, but as it’s just down from the Raptor Grounds, I decided to give it a shot, and I actually ended up collecting all the medal’s before I even entered the compound. Once you are inside you want to make your way up the path leading to the top. The tower half way up that path is where you will find Captain Fairmount, right at the top too. The bottom section can be a bit tricky as there are four mobs there, I had three guards and a healer, but I managed to pull them in two lots of two.

After clearing those, I cleared my way to the top and all the guards around there before pulling the Captain and her healer companion. Not too hard. Once done there head back down and continue up the path to the tower you can see at the top. Again clear your way to the top of it as that is where you will find Cannoneer Smythe.

Once you are done there, you want to head to the other end of the path that tower is at, you should be able to see another tower up the other end. At the top of that tower is where you will find Cannoneer Wheesan. Once I had killed him my bags were full and I couldn’t be bothered killing my way out, so I gated back to the Crossroads.

This actually worked out well as I had dinged 20 and needed to head to Orgrimmar to train. When you hand in The Angry Scytheclaws, you get the next step which sends you to Camp Taurajo… which is where we are heading next anyway. Since I was also in Orgrimmar, I decided to quickly head back to Sepulcher to see Mura Runetotem.

After seeing Mura and coming back to Orgrimmar, I did the start of my Succubus quest before heading back to the Crossroads. I decided to run down to Camp Taurajo from the Crossroads as I didn’t want to loose my pet, and along the way got to do;

[20] Lost in Battle
Objectives : Find Mankrik’s wife
Rewards : XP

Just after you cross a bridge, you should see a tee-pee style tent off to the right, and that is where you will find… what you need.

From there I ran to Camp Taurajo to hand in my quest and pick up any others. Once I was ready, I headed east to complete the following two together:

[20] Consumed by Hatred
Objectives : Collect 60 Bristleback Quilboar Tusks
Rewards : +3 Stamina, +3 Intellect Cloth Belt and XP!

[21] Tribes at War
Objectives : Kill 6 Bristleback Water Seekers, 12 Thornweavers and 12 Geomancers.
Rewards : XP!

It should be fairly easy to find this area, if you head straight east and a little north from Camp Taurajo you can’t miss them.

Make sure you keep the bloodshards as when you return to hand in these quests, you will get another one asking for one bloodshard which will return a nice chunk of XP. From then on you can use different quantities of shards for different buffs, very handy.

After I handed those in, I flew back to the Crossroads to hand in, and then north to complete Samoplange, stopping on the way to kill a Zhevra and do Ishamuhal:

[19] Ishamuhal
Objectives : Retrieve Ishamuhale’s Fang
Rewards : XP!

Pretty easy this quest, kill Zhevra’s till one of them drops a fresh carcass, and then head towards Ratchet. Just before you hit it though, head north and you should be able see a short fat dead tree, that’s where you place the carcass.

[19] Samophlange Manual
Objectives : Put together the Samophlange Manual
Rewards : Sellable loot plus XP!

Continuing north from Ishamuhal, I made my way to Bolder Lode Mine. When you kill your way in, the goblins will drop Manual pages, you need 5 of these along with the manual cover to complete this quest. Bozz copperplug can be found in the large room that’s almost at the end of the cave area at Bolder Lode Mine.

Once I was done there, I hearthed back to The Crossroads. From the Crossroads I ran west to where The Barrens meets Stonetalon Mountain and picked up some quests there. Heading up into Stonetalon Mountains…

[18] Avenge My Village
Objectives : Kill 8 Grimtotem Ruffian and 6 Grimtotem Mercenary
Rewards : XP!

The first area you come to, Camp Aparaje is filled with the mobs you need to kill. I quickly did that and headed back to Makaba Flathoof to hand in, grabbing the next step. Heading back into Stonetalon again, I stopped off at Malaka’jin to hand in that step of the Succubus quest and pick up the other two available there. Heading out of there, just up on the right I found Grimtotem Post which is where you need for the second step Makaba gave you.

[18] Kill Grundig Darkcloud
Objectives : Kill Grundig Darkcloud and 6 Grimtotem Brutes
Rewards : XP!

The Brutes you will find as you are fighting your way in, and Grundig Darkcloud was standing outside the first main building when I approached. Easy to solo, you will find Kaya standing behind him in the house, she would like to be escorted out.

[18] Protect Kaya
Objectives : Escort Kaya Flathoof to Camp Aparaje
Rewards : XP!

A simple escort back to Camp Aparaje, although when you get there will you be ambushed by four mobs, easy to kill but watch your hitpoints if they are beating on you. Since I was already so close to the border, I returned to hand in the quests there, before venturing back into Stonetalon once again.

[19] Blood Feeders
Objectives : Kill 10 Deepmoss Creepers and 7 Deepmoss Venomspitters
Rewards : XP!

[20] Deepmoss Eggs
Objectives : Collect 15 Deepmoss Eggs
Rewards : XP!

On my way up to Sunrock Retreat, I stopped off at Sishir Canyon where I found the Creeper and Venomspitter spiders. Also here you will find the eggs you need, look for jittering lootable white egg sacks. Be careful hunting around here as there is a level 21 elite spider there, the quest for her is from the sign post just as you enter, but as I was solo I didn’t complete this.

[19] Goblin Invaders
Objectives : Kill 15 Venture Co. Loggers
Rewards : XP!

[21] Ziz Fizziks
Objectives : Speak with Ziz Fizziks
Rewards : XP!

[21] Super Reaper 6000
Objectives : Retrieve the Super Reaper 6000 Blueprints
Rewards : XP!

After finishing the spiders I stopped past Windshear Crag where you will find more eggs if you didn’t get enough last time, but you will also find Ziz Fizziks located in a little hut on the very west side when you enter the Crag. He will give you the Reaper quest which you can do at the same time.

You should be able to see a large bulldozer looking contraption, this is where you will find lots of Venture Co. Operators which are the ones that will drop the blueprints you need, bear in mind it might take a few kills. The Loggers for the Goblin Invaders are all around on the ground.

After I had what I need, I returned to Ziz to hand in, then onto Sunrock Retreat. I collected all the quests available to me there, but as they were starting to rise in level, I decided to instead hand in any other completed quests I had, which involved running to Ratchet, The Crossroads, Orgrimmar and Camp Taurajo. I also had a couple in Thunder Bluff so I decided to head there as well.

Hillsbrad Foothills, Barrens and Stonetalon

Started at level 22
Finished at level 26

By now I had a few places with level 20 to 25 quests, but the ones from Taren Mill were the lowest, and involved the lowest mobs so I headed there first.

[22] Elixir of Pain
Objectives : Gather 10 vials of Mountain Lion Blood
Rewards : XP!

[22] Elixir of Suffering
Objectives : Gather 10 Gray Bear Tongues and 1 Creeper Ichor
Rewards : XP!

You can do the above two while running around as Lions, Bears and Spiders are all over the place. The Spider Ichor can, and often does have a painfully bad drop rate, but I got mine on my 6th kill so will shut up now. I suggest for good measure you kill every spider you see!

[22] The Rescue
Objectives : Free Drull and Tog’thar from Durnholde Keep
Rewards : Unless you like Strength and Spirit, just sellable loot and XP!

[22] Wanted : Syndicate Personnel
Objectives : Kill 10 Syndicate Rogues and 10 Watchmen
Rewards : XP!

[23] Blood of Innocents
Objectives : Collect 5 Vials of Innocent Blood
Rewards : XP!

The above three can all be done in the one area, Durnhold Keep. Both Tog’thar and Drull are being held captive in there, and you will be killing Watchmen and Rogues to find them. Helpfully, these mobs will also drop your Blood of Innocents, of which this quest actually comes from Thunder Bluff.

If you enter the compound, head across the bridge and up the path. When the path curves around, stick with it and about half way up you will see a fallen building. That is where Tog’thar is being kept, and if you’re lucky you will also find Jailor Marigen in there who will drop the Burnished gold key you need to free Tog’thar. If the jailor isn’t in there, continue fighting up as he will most likely be at the top tower there.

After you have freed Tog’thar, you want to head into the area that’s in the pit under the bridge you crossed. If you are standing on the bridge facing back out, I dropped down to my right and started killing. Drull will be in one of those three buildings there, and so will Jailor Eston, although not always in the same building. If the jailor isn’t in either of those three, you need to clear the other side of the bridge and he should be in one of those. Jailor Eston will drop the Dull Iron key you need to free Drull.

Once you have freed both, collected your Blood and killed your count of Watchmen and Rogues, head back to Taren Mill. After handing those in I ran around killing Bears to complete Elixir of Suffering and Mountain Lions for Elixir of Pain as I had really bad drop rates with these…

When you hand in both the Elixirs, the second step of Elixir of pain sends you to Hillsbrad Fields which means you can complete Battle of Hillsbrad along with it.

[24] Elixir of Pain
Objectives : Feed the Elixir of Pain to Stanley.
Rewards : XP!

[24] Battle of Hillsbrad
Objectives : Kill 6 Hillsbrad Farmhands, 6 Farmers, Farmer Ray and Farmer Getz
Rewards : XP!

When you reach Hillsbrad Fields, Stanley can be found up the back to the west outside one of the houses there, be prepared after you give him the potion though, turns a bit rabid. For the battle, the Farmers and Farmhands can be found all over, Getz and Ray though can be a bit trickier.

Most of the time they are outside somewhere, however my luck saw that one was inside the barn, the other at the top of the house Stanley sits out the front of. If you can’t locate either easily, use your eye to scout around. At level 23, you will want to be careful around this are though as you can die pretty quickly if ganged up on.

[25] Battle of Hillsbrad
Objectives : Kill 15 Hillsbrad Peasants
Rewards : XP!

[25] Souvenirs of Death
Objectives : Collect 30 Hillsbrad Human Skulls
Rewards : +3 Stamina, +3 Intellect Ring and XP!

Once again I headed back to Hillsbrad Fields, only this time I fought at the patch closest to the path. Because you need only 15 Peasants but 30 skulls, just kill anything that moves, you will probably end up there longer trying to get your skulls than you will your peasants. Word of warning with the peasants… when they run, they really run! I ensured I had Curse of Recklessness handy!

After I finished those two and handed in, time to head back to The Barrens to finish off a couple remaining quests there.

[22] Egg Hunt
Objectives : Collect 12 Silithid Eggs
Rewards : +2 Intellect, +6 Spirit Cloth Robe or Mail Chest plus XP!

Heading south out from Camp Taurajo, you will come to an area that has lootable termite mounds on either side of the road. Although the mobs for this are in the low 20′s, they have level 1 swarmers that can make it really difficult if you are not careful. Also be careful when looting the eggs, as some will spawn a crab protector who although starts out friendly, but turns hostile.

[24] Weapons of Choice
Objectives : Collect a Razormane Backstabber, a Charred Razormane Wand and a Razormane War Shield
Rewards : Sellable loot plus XP!

[25] Betrayal from Within
Objectives : Kill Nak, Kuz, and Lok Orcbane and collect their skulls
Rewards : SP!

Moving down further south, you will come across Blackthorn Ridge, and this is where you will find the the mobs you need. The Backstabber will drop from the Razormane Stalkers, the Charred Wand from the seers and the War Shield drops from the Warriors. Amongst those mobs you will find Nak, usually wandering the south part of the camp, Kuz who wanders the north and Lok, who is actually tucked away. To find Lok, head to the back part of the camp, and if you are facing the back wall, there will be a slope on your left that leads up to a single hut, Lok will be inside.

[23] Gann’s Reclamation
Objectives : Kill 15 Bael’dun Excavators, 5 Bael’dun Foremen and collect Khazgorm’s Journal
Rewards : XP!

You pick this up from Gann Stonespire who you will find wandering the Southern gold Road. If you follow the road further south you should start to see the excavation site called Bael Modan up on your left. For this first step you need to head down into the pit, the Excavators are easily picked off from the pit walls, the Foremen wander around, and you will find Prospector Khazgorm drops the journal.

[26] Revenge of Gann
Objectives : Collect 6 vials of Nitroglycerin, 6 bundles of Wood Pulp, and 6 samples of Sodium Nitrate.
Rewards : XP

After you hand in the first step, this second one requires you to collect Nitroglycerin, Wood Pulp, and Sodium Nitrate. For these, head back to Bael Modan, but instead of heading down into the pit, you want to head just to the left of it, into the building that overlooks it. All the mobs both inside and out drop one or more of the items you need.

[26] Revenge of Gann
Objectives : Destroy the flying machine
Rewards : +3 Intellect, +3 Spirit Ring and XP!

The third and final step is very easy, you need to blow up the helicopter at the Bael Modan. It is located atop a tower on the right side of the pit, opposite side to where you were just fighting. A couple of mobs guard the base, but over all very easy.

Once I had done those, head back to Camp Taurajo and the Crossroads to hand in. Voila! The Barrens is done! From the Barrens I made my way back to Stonetalon to finish off the quests there.

[27] Further Instructions
Objectives : Bring the new orders to Ziz Fizziks
Rewards : XP!

After landing at Sun Rock Retreat, I made my way south to Windshear Crag and to Ziz Fizziks to hand in the above quest. After seeing him and collecting the next step, I headed out to the main area.

[23] The Flying Machine Airport
Objectives : Place the Toxic Fogger at the Venture Co. sky port
Rewards : XP!

This one comes from Thunderbluff, and if you will find the tower you need just south of the lake mentioned below. You can place the barrel at the base of the tower, you do not need to climb it.

[23] Shredding Machines
Objectives : Kill the shredders XT:4 and XT:9
Rewards : XP!

[27] Gerenzo Wrenchwhistle
Objectives : Retrieve Gerenzo Wrenchwhistle’s Mechanical Arm
Rewards : +5 Stamina, +2 Intellect Cloth Boots or Leather Boots plus XP!

If you look at your map, you want to head to the north side of the lake area there to find Gerenzo, and while running keep your eyes out fot XT:4 and XT:9. If you are facing the lake on the south shore, you should be able to see a path leading up starting from the right, find where that begins and make your way up.

When you get to the top you should see a series of planks and platforms, you want to make your way down these till you come across Gerenzo, who is level 27 but solo’able, which I did at 25. Once you have his arm, head back down (you can jump if you pick the right area) and look for the remaining XT models if you haven’t gotten both yet.

[23] Cycle of Rebirth
Objectives : Gather 10 Gaea seeds
Rewards : XP!

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Head Start in Arathi and Speed Trick (WoW Horde Guide)

Neither of these will give you much of an advantage, but they are advantages.

In Arathi, when it says 30 seconds until game begins, start running into the gate. Right when it says the game is beginning, there will be a short second where you stilll can’t run past the gate, BUT, you can JUMP over it. On a normal mount this is about a 15 foot head start, on an epic more along a 30 foot.

Also, whenever you get a movement speed boost thats timed, when it reachs 0 seconds, waith .5 seconds and then jump. The buff will end mid flight but you will retain your speed until you hit the ground.

If you do this from a hill you could easily end up with another second or two of the speed buff.

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Enchanting 1-300 (WoW Horde Guide)

This guide will show you how to get your enchanting skill up from 0 to 300. The guide will only use recipe’s available at a trainer until 265 and vendor available recipe’s from 265 to 300.

This guide only uses recipes that require components aquired through disenchanting. Shards will be avoided as much as possible, since they are difficult to get.

This guide does not tell you how to get all the different recipe’s from quests, vendors or drops. What you do once you hit 300 is entirely up to you.

This guide is primarily aimed at those who want to switch profession at high level or have high level alts, friends or guildmembers.

Preparation
You are going to need a lot of dust, essences and some shards. Create two alt storage characters, level one of the storage characters up to 5, so she can become an enchanter and send green items to her for disenchanting. Send green items to the other storage character. Since disenchanting will also give a skill point, these green items will be used to disenchant later. Use the ingame mail system to send everything to the storage characters. Don’t forget to send some gold to the storage characters, so they can send everything back.

Ofcourse you want to know at which level a green item gives what. Below is a list taken from Jaywu’s Enchanting FAQ.

Dust and Essence:
Generally the dust is from armor and the essence is from weapons, though it can randomly be anything.

Level 01-10: A little strange dust/lesser magic essence.
Level 11-15: Much strange dust/greater magic essence.
Level 16-20: Much strange dust/lesser astral essence.
Level 21-25: Little soul dust/greater astral essence.
Level 26-30: Much soul dust/lesser mystic essence.
Level 31-35: Little vision dust/greater mystic essence.
Level 36-40: Much vision dust/lesser nether essence.
Level 41-45: Little dream dust/greater nether essence.
Level 46-50: Much dream dust/lesser eternal essence.
Level 51-55: Little illusion dust/greater eternal essence.
Level 56-60: Much illusion dust/greater eternal essence.

Shards:
Shards come from blue or purple items (they can come from greens, but don’t count on it).

Level 01-20: Small glimmering.
Level 21-25: Large glimmering.
Level 26-30: Small glowing.
Level 31-35: Large glowing.
Level 36-40: Small radiant.
Level 41-45: Large radiant.
Level 46-50: Small brilliant.
Level 51-60: Large brilliant.

Once you have all the components collected everything has to be send back to your main character. The mailbox only shows the first 50 items you have in the mail. It also puts the last item send to you on top. So to avoid complications send the components you need first last: i.e. the green items to disenchant are needed first, so these are the last to be send back to your main, after strange dust and magic essences, which are needed next, and the other dusts and essences.

To learn recipe’s from a trainer costs gold. The amount of gold needed is aproximately 20 to 25 gold if you disenchant all of the dust, essences and shards. If you want to buy everything you need from the auction house expect to spend upwards to 1000 gold (including the arcanite rod). This does not include gold for recipe’s from vendors or the auction house.

To enchant something requires runed rods, such as a runed silver rod. To make those runed rods you need normal rods. For example; to make a runed silver rod you need a silver rod. The following rods are needed; copper rod, silver rod, golden rod, truesilver rod and arcanite rod. The copper rod is sold by vendors and the other rods are made by blacksmiths. Find a blacksmith who can make the rods for you or check the auction house and get them. The arcanite rod is expensive. Making a runed arcanite rod is also expensive. Since it is not needed for this guide, but only for the highlevel enchants, you may want to postpone getting one if you are strapped for gold.

Below is a table that shows the amount of dust, essences and shards needed. The minimum amount column shows the minimum amount needed if you would get a skill point every time you enchant something. However at some point a recipe will be yellow or even green when you enchant something so you won’t allways get a skill point. The estimated amount column deals with this, so try to get the estimated amount of dust, essences and shards on your storage character. The numbers in the estimated amount column are rounded up to full stacks of whatever the component stacks up to. The numbers in the table do not take into account the disenchanting of items to get the first skill points. If you buy everything you need from the auction house i suggest getting the minimum amount and only buy more when needed.

Component Minimum Amount Estimated Amount
Strange Dust 153 (16 stacks) 180 (18 stacks)
Soul Dust 75 (8 stacks) 90 (9 stacks)
Vision Dust 156 (16 stacks) 170 (17 stacks)
Dream Dust 290 (29 stacks) 320 (32 stacks)
Illusion Dust 82 (9 stacks) 90 (12 stacks)
Lesser Magic Essence 11 (2 stacks) 15 (2 stacks)
Greater Magic Essence 18 (2 stacks) 25 (3 stacks)
Lesser Astral Essence 10 (1 stacks) 15 (2 stacks)
Greater Astral Essence 2 (1 stacks) 2 (1 stacks)
Lesser Mystic Essence 20 (2 stacks) 25 (3 stacks)
Greater Mystic Essence 2 (1 stacks) 2 (1 stacks)
Lesser Nether Essence 10 (1 stacks) 15 (2 stacks)
Greater Nether Essence 20 (2 stacks) 25 (3 stacks)
Lesser Eternal Essence 0 (0 stacks) 0 (0 stacks)
Greater Eternal Essence 4 (1 stacks) 4 (1 stacks)
Small Glimmering Shard 0 (0 stacks) 0 (0 stacks)
Large Glimmering Shard 0 (0 stacks) 0 (0 stacks)
Small Glowing Shard 0 (0 stacks) 0 (0 stacks)
Large Glowing Shard 0 (0 stacks) 0 (0 stacks)
Small Radiant Shard 0 (0 stacks) 0 (0 stacks)
Large Radiant Shard 0 (0 stacks) 0 (0 stacks)
Small Brilliant Shard 4 (1 stacks) 4 (1 stacks)
Large Brilliant Shard 2 (1 stacks) 2 (2 stacks)
Shadowgem 1 (1 stacks) 1 (1 stacks)
Iridescent Pearl 1 (1 stacks) 1 (1 stacks)
Black Pearl 1 (1 stacks) 1 (1 stacks)
golden Pearl 1 (1 stacks) 1 (1 stacks)
Copper Rod 1 (1 stacks) 1 (1 stacks)
Silver Rod 1 (1 stacks) 1 (1 stacks)
golden Rod 1 (1 stacks) 1 (1 stacks)
Truesilver Rod 1 (1 stacks) 1 (1 stacks)
Arcanite Rod 1 (1 stacks) 1 (1 stacks)

Getting from 1 to 50
Earlier I wrote that you need runed rods to enchant something. The first rod needed is the runed copper rod. So make a runed copper rod to get your first skill point.

Disenchanting items will get you a skill point. Send the green items you stored on a storage character to your main and disenchant them.

If you were not able to reach 50 with disenchanting, enchant a bracer with minor health to get to skill 50. You can enchant the same bracer over and over again. An annoying window will pop up each time asking if you are sure to overwrite the existing enchant. Just click yes to do so.

Once you hit 50 talk to the appropriate trainer to become Journeyman Enchanter. You have to be level 10 to become Journeyman Enchanter.

This table shows the different recipes used to get from 0 to 50.

Skill Yellow Grey Item Components From – To Components needed
1 5 10 Runed Copper Rod 1x Copper Rod,
1x Strange Dust,
1x Lesser Magic Essence 0 – 1 (1) 1x Copper Rod,
1x Strange Dust,
1x Lesser Magic Essence
1 70 110 Enchant Bracer – Minor Health 1x Strange Dust
Required:
Runed Copper Rod 2 – 50 (49) 49x Strange Dust

Getting from 50 to 125
Enchant the bracer some more with minor health to get to 75. Now enchant the bracer with minor deflection to get to 85.

Enchant a bracer with minor stamina to get to 100.

At 100 you can make a runed silver rod, which you need later on, so make one now and get a skill point.

Enchant the bracer some more with minor stamina to get to 105, a bracer with minor agility to get to 120 and a shield with minor stamina to get to 125.

Once you hit 125 talk to the appropriate trainer to become Expert Enchanter. You have to be level 20 to become Expert Enchanter.

This table shows the different recipes used to get from 50 to 125.

Skill Yellow Grey Item Components From – To Components needed
1 70 110 Enchant Bracer – Minor Health 1x Strange Dust
Required:
Runed Copper Rod 50 – 75 (25) 25x Strange Dust
20 80 120 Enchant Bracer – Minor Deflection 1x Lesser Magic Essence,
1x Strange Dust
Required:
Runed Copper Rod 75 – 85 (10) 10x Lesser Magic Essence,
10x Strange Dust
50 100 140 Enchant Bracer – Minor Stamina 3x Strange Dust
Required:
Runed Copper Rod 85 – 100 (15)
101 – 105 (4) 45x Strange Dust
12x Strange Dust
80 115 155 Enchant Bracer – Minor Agility 2x Strange Dust,
1x Greater Magic Essence
Required:
Runed Copper Rod 105 – 120 (15) 30x Strange Dust,
15x Greater Magic Essence
100 130 170 Runed Silver Rod 1x Silver Rod,
6x Strange Dust,
3x Greater Magic Essence,
1x Shadowgem 100 – 101 (1) 1x Silver Rod,
6x Strange Dust,
3x Greater Magic Essence,
1x Shadowgem
105 130 170 Enchant Shield – Minor Stamina 1x Lesser Astral Essence,
2x Strange Dust
Required:
Runed Copper Rod 120 – 125 (5) 5x Lesser Astral Essence,
10x Strange Dust

Getting from 125 to 225
Enchant the shield some more with minor stamina to get to 130. Enchant a bracer with lesser stamina to get to 150.

At 150 you can make a runed golden rod, which you need later on, so make one now and get a skill point.

Enchant a bracer with lesser stamina to get to 160. Enchant a shield with lesser stamina or boots with lesser agility to get to 165. Enchant a bracer with spirit to get to 185 and a bracer with strength to get to 200.

Allthough you can become artisan enchanter once you hit 200 it is better to max to 225 first, since the trainer for artisan enchanter is inside an instance. I will get back on this in the next chapter. You have to be level 35 to become Artisan Enchanter.

At 200 you can make a runed truesilver rod, which you need later on, so make one now and get a skill point.

Enchant a bracer with strength some more to get to 205 and a cloak with greater defense to get to 225.

This table shows the different recipes used to get from 125 to 225.

Skill Yellow Grey Item Components From – To Components needed
105 130 170 Enchant Shield – Minor Stamina 1x Lesser Astral Essence,
2x Strange Dust
Required:
Runed Copper Rod 125 – 130 (5) 5x Lesser Astral Essence,
10x Strange Dust
130 155 195 Enchant Bracer – Lesser Stamina 2x Soul Dust
Required:
Runed Silver Rod 130 – 150 (25)
151 – 160 (9) 50x Soul Dust
18x Soul Dust
150 175 215 Runed golden Rod 1x golden Rod,
1x Iridescent Pearl,
2x Greater Astral Essence,
2x Soul Dust 150 – 151 (1) 1x golden Rod,
1x Iridescent Pearl,
2x Greater Astral Essence,
2x Soul Dust
155 175 215 Enchant Shield – Lesser Stamina 1x Lesser Mystic Essence,
1x Soul Dust
Required:
Runed golden Rod 160 – 165 (5) 5x Lesser Mystic Essence,
5x Soul Dust
160 180 220 Enchant Boots – Lesser Agility 1x Soul Dust,
1x Lesser Mystic Essence
Required:
Runed golden Rod 160 – 165 (5) 5x Soul Dust,
5x Lesser Mystic Essence
165 185 225 Enchant Bracer – Spirit 1x Lesser Mystic Essence
Required:
Runed golden Rod 165 – 180 (15) 15x Lesser Mystic Essence
180 200 240 Enchant Bracer – Strength 1x Vision Dust
Required:
Runed golden Rod 180 – 200 (20)
201 – 205 (4) 20x Vision Dust
4x Vision Dust
200 220 260 Runed Truesilver Rod 1x Truesilver Rod,
1x Black Pearl,
2x Greater Mystic Essence,
2x Vision Dust 200 – 201 (1) 1x Truesilver Rod,
1x Black Pearl,
2x Greater Mystic Essence,
2x Vision Dust
205 225 265 Enchant Cloak – Greater Defense 3x Vision Dust
Required:
Runed Truesilver Rod 205 – 225 (20) 60x Vision Dust

Getting from 225 to 265
At 225 you have to become artisan enchanter to get any further. The master enchanter that teaches artisan enchanting is inside Uldaman. The highest level recipe she trains needs 250 skill, so you want to bring enough material to get to 250.

The table below shows the components needed to get from 225 to 250, so bring these with you when going the the master enchanter in Uldaman. You will need the runed truesilver rod made earlier as well. You will also need gloves, bracers and a chest item to enchant, but you are probably wearing those, so that shouldn’t be a problem.

Component Minimum Amount Estimated Amount
Vision Dust 70 (7 stacks) 90 (9 stacks)
Dream Dust 10 (1 stacks) 20 (2 stacks)
Lesser Nether Essence 10 (1 stacks) 20 (2 stacks)
Greater Nether Essence 5 (1 stacks) 10 (1 stacks)
Runed Truesilver Rod 1 1

Once you reach the trainer talk to her to become artisan enchanter. Once you’re artisan enchanter enchant gloves with agility to get to 235, a chest item with superior health to get to 245 and a bracer with greater strength to get to 250. Once you have trained all the recipe’s she can train you, you can leave the instance.

Enchant the bracer some more with greater strength to get to 265.

Allthough you can get to 270 before the last recipe you train from a trainer becomes yellow, I am not going to use that recipe since it requires wildvine. Wildvine is a herb and can not be aquired through disenchanting. The recipe also uses shards and i want to minimize the use of shards as much as possible. Vendor available recipe’s are going to be used to get to 300.

This table shows the different recipes used to get from 225 to 265.

Skill Yellow Grey Item Components From – To Components needed
210 230 270 Enchant Gloves – Agility 1x Lesser Nether Essence,
1x Vision Dust
Required:
Runed Truesilver Rod 225 – 235 (10) 10x Lesser Nether Essence,
10x Vision Dust
220 240 280 Enchant Chest – Superior Health 6x Vision Dust
Required:
Runed Truesilver Rod 235 – 245 (10) 60x Vision Dust
240 260 300 Enchant Bracer – Greater Strength 2x Dream Dust,
1x Greater Nether Essence
Required:
Runed Truesilver Rod 245 – 265 (20) 40x Dream Dust,
20x Greater Nether Essence

Getting from 265 to 300
Get the enchant shield – greater stamina recipe from Mythrin’dir in Darnassus or Daniel Bartlett in Undercity and enchant a shield with greater stamina to get to 290. The recipe is bind on pickup when bought so make sure you buy it yourself and not an alt, friend or guildmember.

At 290 you can make a runed arcanite rod, allthough you don’t need one to get to 300, you are going to need one in your enchanting career anyway, so make one now and get a skill point. You can get the runed arcanite rod recipe from Lorelae Wintersong in Moonglade.

Get the enchant cloak – superior defense from Lorelae Wintersong in Moonglade and enchant a cloak with superior defense to get to 300.

Congratulations, you now have 300 skill in enchanting.

This table shows the different recipes used to get from 265 to 300.

Skill Yellow Grey Item Components From – To Components needed
265 285 325 Enchant Shield – Greater Stamina 10x Dream Dust
Required:
Runed Truesilver Rod 265 – 290 (25) 250x Dream Dust
285 305 345 Enchant Cloak – Superior Defense 8x Illusion Dust
Required:
Runed Truesilver Rod 291 – 300 (9) 72x Illusion Dust
290 310 350 Runed Arcanite Rod 1x Arcanite Rod,
1x golden Pearl,
10x Illusion Dust,
4x Greater Eternal Essence,
4x Small Brilliant Shard,
2x Large Brilliant Shard 290 – 291 (1) 1x Arcanite Rod,
1x golden Pearl,
10x Illusion Dust,
4x Greater Eternal Essence,
4x Small Brilliant Shard,
2x Large Brilliant Shard

This table shows who and where the different vendors are for the previously mentioned recipe’s.

What Who Where
Enchant Shield – Greater Stamina (BoP) Mythrin’dir (alliance Faction)
Daniel Bartlett (horde Faction) Darnassus
Undercity
Enchant Cloak – Superior Defense Lorelae Wintersong (Neutral) Moonglade
Runed Arcanite Rod Lorelae Wintersong (Neutral) Moonglade

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1-60 For Groups (Warcraft Guide)

Levels 1-20

I highly advise against grouping with anyone until

you’re well into your teens. At this point of the

game, very few people know how to use their classes

and skills properly and honestly, you’re going to die

a lot because of it. That being said, there are a few

times you will want to group to get chain quests out

of the way, Defense of the Lands in Loch Modan is one

example.

For alliance members, I suggest heading to Loch Modan

or Westfall in the teens, then head to Redridge until

you’re level 20. Yes, if you’re a night elf, you need

to travel far but there are no non-night elves in Teldrassil

or Darkshore and you’re missing out on grouping with

Mages, Warlocks and Paladins.

For the horde, The Barrens are where it’s at. You don’t

need to group much at all here but you can head into

the Wailing Caverns instance for some decent experience.

More than likly, you’ll be level 20 in less than a week.

If you start on a Friday night and play through the entire

weekend you can hit 20 by Sunday if you know what you’re doing.

Grouped with a healer you’ll tear through everything with ease

and no downtime.

Levels 21-40

————

At this point you will have a good grasp of what you can and

can’t do as a Rouge. You will acquire the last of your Rouge

skills and get to try out different combinations. You will also

get to actually see some use from your talents as you’ll be deep

enough into the trees to access some of the stronger talents.

As an alliance you’re looking at Duskwood and the Wetlands for 20

through 30, Stranglethron Vale(STV) for nearly all of your 30′s.

The quests in STV require groups and give some excellent Rouge items.

As horde, you’re more than likely still in the Barrens for a few levels.

Head out to Stontalon Mountains and 1000 Needles for the rest of your 20′s,

IN THAT ORDER. For the 30′s, I also suggest STV through Gromgol as there are

some very nice quests to complete for some good gear.

Near the end of your 30′s, I highly suggest heading to the Scarlet Monastery(SM)

as there is a quest that will give you either a good dagger (Black Menace) or sword

(Blade of Harmony). The Tigerbane also drops here. There’s nothing wrong with simply

doing SM until you hit 40.

Before you hit SM, hit Gnomeregan and get to the end to kill Thermaplugg to complete

the quest to get Triprunner Dungarees. You’ll keep these pants well into your 40′s. You

can also pick up the Toxic Revenger.

I won’t go into super big details for these levels as they are fast to get through, 20-30

will be a week’s worth and 30-40 about the same. Playing 4 hours a night you should easily

get at least 1 level per session if not more. Just do as many quests as you can.

Levels 41-60

————

This is when the Rouge truly stands out. There is a very little difference between horde and

alliance either as they usually each have their own outpost in most zones. I won’t go into

too much detail here because this is the Groups section and you really will be grouped for the end

of the 50′s.

You should head to the Badlands for the early 40′s and knock off Uldaman by level 45. Head

off to Feralas to complete some easy quests then up to Mauradon. Make sure you collect as

many quests as you can for this instance and go through it multiple times. There is some very

good Rouge loot here so kill all named opponents a few times.

After you’ve done your run of Mauradon, head to Tanaris and knock off Zul’Farrak. There are

about 9 quests for this zone alone and you can probably do 7 of them in 1 run that lasts 2 hours.

It’s best done at level 48+ and you will have a great chance to practice your Distract Pulls here.

Later on, you can head to the Sunken Temple to run off a few quests, which is by now an easy instance.

From 50-55 there’s not much going on group wise but you can head to Ungoro Crater and both the East and

the West Plaguelands. From 55 on up, it’s Blackrock Deeps, Black Rock Spire, Strathholme and then Scholomance,

in that order of difficulty.

You will often find groups availble for BRD while in a major city. You will find the best gear in these instances.

From 50 on up, never turn down an opportunity to go and from 55 on make an effort to go.


SOLOING EXPERIENCE LEVELS 1-60

——————————

LEVELS 1-20

———–

Levels 1-10, stay in your home zone. There are tons of quests to do and you are

close to town when you die. Don’t leave until you’re level 10 as there’s simply

an abundance of things to kill up to that poing and grinding is great. At level 10,

go to the main city and the rouge trainer. They will give you a quest to get the Blade of Cunning.

Do this quest now, as the dagger is quite effective. You can also start using different

weapons at this point by training in certain cities. If you have mining or skinning, start it

now. You will see your first gold by level 8 if you do either profession by selling on the

Auction House in Ironforge/Ogrimmar. You can get to level 10 inside 1 day.

From 11-20, it’s pretty much the same thing. Hrode are in the Barrens and Silverpine Forest,

doing quests while the alliance is in Loch Modan and Westfall. Again, the professions can make

a good buck here, so keep at it. Near the end of the 20′s you will be able to do your first instance.

I suggest you do it simply for the chace to get better gear.

There’s always a chance some stuff will drop by doing the instance but odds are the reward for killing

the end boss is what you really want. Getting to 20 can take a few days if you quest a lot. If you simply

grind, you can finish all of this in 2 days.

You can get to level 20 in a weekend if you don’t mess around.

LEVELS 20-30

————

Get your Poison quest done now. alliance, it’s easy to solo. horde, get some friends. Make Instant Poison

and see the difference in your damage output.

alliance, you will be hunting in Redridge Mountains and Duskwood. The undead in Raven Cemetary are quite

good to kill as they are humanoid and easy prey. Can always move on to the Nightbanes (SE corner) in the

later 20′s. Finishing off the Ogres (West of the road to STV) is easy in the high 20′s. All humanoid with

a few casters thrown in. If you’re in Stormwind, do the Stockades a few times. There are half a dozen quests

to kill all the named in there and the experience is really good from 25-29. The instance is so small it will

take about 30 minutes per run.

horde can do Stonetalon on the Goblins and Kobolds. Then move onto 1000 Needles and killing Centaurs. You

can also head to HIllsbrad HIlls (on a non-PVP server. PvP servers, this is a zone you will be killed non-

stop) and kill some Farmers and Gnolls.

Not much instance wise, nor gear wise. I suggest just grinding for 2 levels and going back to town only to

train and dump your items on the Auction House. Also, look for upgrades to your weapons. There’s a fair

ammount of leather gear available at these levels as well.

LEVELS 30-40

————

First, go to the Auction House and buy all the pages to the Green Hills of Stranglethorn quest. Once you have

them all, heave to STV and the Hunter’s Camp to turn it all in for some great experience (10k if memory serves)

and decent enough reward.

STV is really where it’s at for the 30′s. There is just simply an abundance of quests here that all stack and give

good Rouge rewards. The animal mastery series is really good and you can knock off the first 2-3 quests in each

series alone. The bosses at the end require a group but the rewards are well worth it. Head to Booty Bay and get some

more quests there.

Grind-wise, there’s the NE Kurzen Compound that has relatively easy opponents from 30-33. After that, head to Venture Co.

Basecamp and kill goblins. They are casters, so really easy kills if you can catch them before they start casting on you.

They are good from 33-36. After that, head to the middle of the zone and the East side of the road. There are trolls here

to kill that don’t have a damage shield. If you were hunting rolls in the low 30′s, you would notice some are Shamen and

that damage shield would just destroy you. The higher level ones don’t use it for some reason… They can get you to level 40.

They drop Flasks of Mojo that sells well in the Auction House.

In the late 30′s you can head to the Alterac Mountains and kill the Ogres. They have really low hit points and armor and therefore

die with ease. There are a few quests you can knock off in Hillsbrad that bring you here as well. If you’re a skinner, the Yetis are

great. They are humanoids that you can skin.

NOTE: STV has a Rouge trainer, so you don’t have to go back to the main town to train. You might want to leave STV at 35 and come back

near 38. It will make things easier for questing.

Gnomeregan has a very beautiful pear of leather pants for killing Thermaplugg. You’ll be using them until you can get an upgrade in Mauradon.

Doing Scarlet Monastery(SM) and killing the bosses gives you either a good sword or dagger. Hell, just doing SM runs is a good way to get some

new gear as the drops rates are quite high and the areas pretty small. The experience is decent enough buy you’re here maily for the gear.

LEVELS 40-50

————

If there was a ‘Hell Level’ this enitre block would be it. It just seems hard to find any good

gear for this area and it hinders your experience gain. There are a lot of quests you can polish

off here and some easy collection ones as well.

Badlands Have a fair amount of collection quests to do and the Ogres in the SW corner offer good cash.

Also, the first Sturdy Junkboxes will drop here. You can do all of the quests solo except for Tremors

of Earth. Do this quest with at least 3 other people, it gives you the Blazewind Breastplate which will be

your BP until the 50′s. Just doing quests, you can shoot through 42.

Head to Feralas and do a few quests there. There are some gnolls to kill in the South area as well as some

ogres West of that. Get the simple quests done and then head to Tanaris, where the real gains are. Yetis are

decent enough. I would not stay too long though, as mobs wander a lot ehre and you get adds frequently.

Kill the Wastewater Bandits. They have really low hit points for melee types and

occasionally drop water stachels. There’s a quest in Gadgetzan (The main town in

Taris) where 5 of these give ~300xp adn the quest is repeatable. Kill these guys

until you’re 45. They spawn all over the East side of the zone and have chests

that pop with them. There are some ‘Rouge’ bandits that are in stealth but you

should be ok if you pay attention to your combat indicator (Where you level is

indicated, it turns to a X of swords when in combat). Very easy to kill, have a

chance to drop Scorpid patterns, Mageweave out the wazoo! (Great for first-aid

and 1 stack sells for 1g in AH) and decent drops.

Once you hit 45 or 46, head to Hinderlands. You probably have a fair chunk of

quests for this zone anyways. Head to Aerie Peak and start the quests available.

At 45 you should be able to complete every quest here. Make sure you start the

Saving Sharpbeak quest line, as well as the Ancient Egg quest, both requiring

groups to complete. The Saving Sharpbeak quest gives the Gryphon Rider’s Stormhammer

a great weapon to have.

Grinding though, there is no better place in all of the game. From 45 to 50 you head

to the Altar of Zul and kill Soothsayers (10 of them). They are casters with really

low hitpoints and long cast times. They occasionally drop Wildvinem, which you should

keep as it sells for nearly 1gp each. They usually drop Troll Necklaces which when turned

in, in groups of 5 gives 390xp. With 4 empty 12 slot bags, I kept one solely for Troll

Necklaces that stack up to 20. They have a good chance of dropping items as well,

including the rare pop of a named troll. The biggest hurdles here are 3 roaming wolves.

When they attack you, just Vanish. It isn’t worth the time killing them until 49 as they

spawn quickly. In an hour you’ll have memorized the wolves movement pattern and where

the SOothsayers are. You will likely finish levels 45-50 faster than you did 43-44.

Dunemaul Compound in Tanaris isn’t too bad either as the ogres have a better chance of

having Junkboxes on them. They do hit hard however. I qould only consider this if the

trolls are camped.

Ghosts in Azshara are reportedly silver mines and there are a lot of casters. They tend to

be camped by higher levels though.

Instance wise, do Uldaman for the quests once you hit 43. There’s not much item wise and the

creatures spawn so close the experience isn’t too good. Do Zul’Farrak for some decent leather

loots (Scorpashi items). There are about 9 quests that deal with this area, including the

Ancient Egg and Saving Sharpbeak quests. Razorfen Downs are pretty good here too, with decent

gear but it’s a low 40s zone. Mauradon should only be done near the end of the 40s as the bosses

can be really hard and the ‘orange’ side of the zone is deadly to anyone under 50. In fact, if

you can, avoid the ‘orange’ side of the zone completely. It causes a very Large amount of lag,

everything seems to posion you or have a damage shield.

LEVELS 50-60

————

The 50′s are really all about the last push so you can do Blackrock instance runs. You also get the

final super powerful skills. Eviscerate now does at base damage what you were hitting for in criticals

in the 40s.

At 50, head to Ungoro as it has a ton of collection quests availible. It is entirely a beast zone.

However, there is no cash that drops but there is still a chance of items dropping. Doing all the quests

from Marshall’s Refuge (that are non-elite) can get you 2 levels in a day. It really is ridiculous the

amount of experience you can gain from this zone with now effort. Bring a Mithril Casing, you need it

for a certain quest.

The Blasted Lands have 5 quests that stack fro a temporary stat buff to each stat. Personally, the quests

that need stuff from Basilisks and Vultures are not worth the effort as the drops are way too slow. They

are also repeatable for the experience. The ogres are also decent experience and start to drop Heavy

Junkboxes. Level 51-53 is a good spot on these. Again, they can hit hard compared to other humanoids.

Felwood has some good kills at Jaedenar that give fraction to the Timbermaw fraction. At

this point you should have your set weapons until you do high level instances, so put

Demonslay on both. This gives a chance to stun and 100 damage hit on all demons, which

Felwood is full of. With the enchantment it’s incredible the amout of kills you can rack

up. Decent for the lower 50s. Actually some people stay here longer with Demonslay because

the kills become almost trivial, killing non-stop with out the need to heal.

Azshara is also a good area to run through at this point with dual Demonslay weapons.

The West side of the zone has some satyrs to kill which are pretty easy to keep clear,

though they tend to have imp minions. The northern part of the sone has more Satyrs

near level 51 if you find the West Camp Slow.

The mid 50s allow you to move to Winterspring. In the SW corner, there’s a Dwarf lady

who gives a decent cloak for just walking from one end of the zone to the other. The

town also has a fair chunk of quests to complete, which aren’t too bad. The really good

spot though is Lak Kel’Therill. It has more ghosts which are easy kills until about level

58.

The Plaguelands are the final area to hunt in. The West from 52-55 and the East from 55 to

60. They are just full of undead to kill. Mainly though, you’re here for the Argent Dawn

faction, which can only be gained when you’re under level 60. Might as well get it done before

that final level up. If you’re looking for more deomons to kill, the East has a lot of hounds

but that’s pretty much it.

The end of your travels will be in Blackrock Stronghold. Getting the basics of the spawn will

kill you a few times but once you get the hang of it, the experience is golden. Half of it

is casters, which are perfect for killing. you will more than likely hit 60 here.

Instances next. you want to finish everything off in Mauradon before 55. The Trash Blade

(from killing the princess) is an excellent sword, only being beat by a rare world drop

or killing the end boss of Blackrock Spire. Finish up any quests left for the SUnken Temple

as well, there are a few that give some decent rewards. There are quests for this instance all over

the world, so don’t be surprised when you find a new one.

Blackrock Depths and Blackrock Spire are where you will spend your upper 50s. The drops here are

ridiculously good and require you to have a skilled group. Mess up just a little bit and you wipe.

You will want to finish the 50s so bad that you’re more than likely to just plow through in a week.

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WoW Detailed Farming Methods (Warcraft Guide)

Here is a list of mobs/areas which you can farm for gold extremely efficiently!

You can farm the stockades in Stormwind City for easy greens and wool + linen cloth. This is THE BEST dungeon/instance to farm wool cloth because every other kill yields 3-5 pieces of wool and there are about 100 npcs in this instance. A stack of wool can go from 77silver to 2 World Of warcraft gold on the AH. You can do the math.

You can farm scarlet monastary chests and locked chests for the chance to get large knapsacks (sells for 1.25-2 world of warcraft gold) or a BLUE item. I roughly get a blue item once every 11th locked chests. If you focus on the graveyard, library, and armory (NOT CATHEDRAL), then you can easily get about 8 locked chests an hour, and about 10 regular chests. Need a rogue to lockpick or take blacksmithing and use golden Skeleton Keys (requires 150 blacksmith skill).

You can farm furlbogs in southern map of Felwood for 1-3 pieces of mageweave every 3.5th kill. About 40 npcs in the area. Easily can make 100 mageweave an hour and 9 World of warcraft gold an hour off coin drops, for a total of 20-27 world of warcraft gold an hour.

You can farm Zul’Farrak outside in Tanaris zone for 2-5 pieces of mageweave every 3rd kill. About 40 npcs spread around that region. Can easily make 5 World Of warcraft gold an hour off coin drops and 80 mageweave an hour and sell that on the auction house for 10 world of warcraft gold.

You can farm western plaguelands at the felstone field and field next to it for easy 25 world of warcraft gold an hour, traveller backpacks that sell from 15-27 world of warcraft gold an hour, and 1-3 pieces of runecloth every 5th kill. You can easily make a total of 60-120 gold an hour if you grind fast and it is not camped (which usually it isn’t). Both farmsteads have about 60 npcs or 80npcs. Plenty for everyone.

Farm the center of thelsamar. There is an island full of troggs that are level 13-15 called stone splinters that drop 1-3 cloth every 3rd kill. Drops a green every 10th kill.

Farm the south of thelsamar to kill level 9-11 troggs that drop 1-3 cloth every 5th kill. Drops a green every 10th kill.

Can farm Whelplings on the east side of badlands in lelthor ravine. They drop "Dark Whelpling" which can sell for 35-200gold on the auction house. They make great companions and gold generation.

You can farm ShadowFangKeep south of The Supulcher south of the Undercity. They also drop the horde equivalent of 3-5 wool cloth per kill and 3-5 linen cloth. There are about 300 npcs here. You can make about 5 World Of warcraft gold an hour off coin drops and another 20 world of warcraft gold off greens and Wool Cloth sales on AH.

Can grind ragefire caverns in Orgrimmar (horde only or suicidal alliance) for 3-5 linen cloth 80% of the time off humanoids, and massive amounts of low level greens. Some greens sell on the ah for 1-2 World Of warcraft gold each to twinks. A green drops roughly every 7th kill.

You can farm normal rock elementals in the south, middle edge of The Badlands zone (nestled in a small valley). They drop a lot of grey loot that vendors for 50silver to 1.5 world of warcraft gold and drop it every other kill. They also drop ELEMENTAL EARTH which sells on the ah for 1-3 World Of warcraft gold A PIECE. Average drop of the earths is 1 out of 17.

Can farm greater obsidian elementals in the middle of Searing Gorge zone. They drop an elemental earth every 20th kill and an essence of earth every 33rd kill. You can easily get 3 essences and 5 elemental earth’s an hour, and resell them for a whopping 70 world of warcraft gold or more.

Can kill level 53-54 toxic horrors in felwood on the middle top area of the map, west of the alliance flight path for essence of waters every 18th kill. These essences of water sell for 7-20 world of warcraft gold each.

Can kill level 55-58 undead in eastern plaguelands for essence of water that drop every 33rd kill. While this isn’t a good ratio, there are hundreds of these. Concentrate on the middle of the map where you can find Plague Monstrosity, Plague Ravager, Blighted Surge, Discordant Surge, and Blighted Horrors. These essences of water sell for 7-20 world of warcraft gold each.

Can farm Living blaze level 54-55 for Essence of fire every 50th kill in Un’Goro crater. Level 53-54 Scorching Elementals in Un’Goro crater for Essence of fire every 20th kill. Sell the essence of fire for 7-20 world of warcraft gold on the auction house, each.

Can kill entropic Beasts in the middle part of felwood for essence of fire every 100th kill. Not great but if you want an uncamped spot… Sell the essence of fire for 7-20 world of warcraft gold on the auction house, each.

Can kill Dust Stormers in Silithus for essence of airs on the entire top side of the map that drop every 70th kill. Can kill Whirling Invaders that spawn from the event for essence of airs that drop every 20th kill. Can kill level 58 Cyclone Warriors for essence of airs that drop every 30th kill in the middle to bottom part of silithus. Sell these essence of airs for 15-30 world of warcraft gold each due to higher rarity.

You can farm elemental slaves on the west side of Alterac mountains (horde only) for the chance to get elemental earths (1 out of 15 kills). Goes for 1-3 world of warcraft gold a piece on Auction House.

Can farm elemental exiles on the southwest area of Arathi Highlands for elemental earths. Same 1-3 World Of warcraft gold per earth on AH.

Can farm Dabryie’s farm in Arathi Highlands (horde only) for 30 npcs of 2-6 silver each on 3-5 minute spawn timers. Often times not camped. Easily can generate 1-5 world of warcraft gold an hour, more if you are an AOE class.

Can farm Go’Shek farm in Arathi Highlands (alliance only) for 30-40 npcs of 2-6 silver each on 3-5 minute spawn timers. Often times not camped. Easily can generate 1-5 World Of warcraft gold an hour, more if you are an AOE class.

You can area of effect the scarlet monastery graveyard (in Tristfall glades northeast corner of map) for a good 2silver – 6 silver per kill. An aoe class can easily farm and reset the instance for a good 30-60 world of warcraft gold an hour.

You can farm warpwoods and deadwoods (funny, walking tree treant guys) for 2-10 silver, rare herb drops that sell for 1-5 World Of warcraft gold EACH, major healing potions (sells for 1-1.5 world of warcraft gold each on my server), and Living Essences (sells for 8-14 World Of warcraft gold EACH on AH!). The warpwoods are located on the north side of Felwood zone near the alliance flight path person. The deadwoods are located just southwest of where the warpwoods are. I made an easy 40-80 world of warcraft gold an hour depending on AH prices with my 60 PALADIN. If you have any other faster dps class, you can EASILY get DOUBLE the World Of warcraft gold per hour I got (I should’ve rolled a different class…. *cries*).

You can farm twilight hammer elites in Searing Gorge. They are located JUST WEST of the alliance/horde flightpoints. You can easily get 3-5 mageweave cloth per drop and about 2silver-16 silver per kill, with 9/10 silver being the most common drop of coin. Easily can make 10 world of warcraft gold per hour off coin drops and 5-20 World Of warcraft gold per hour off the green and mageweave drops.

You can farm The Stockades elites located in Stormwind City for decent low level silvers and 3-5 wool cloth per drop on kill. A stack of 20 wool sells for 1-1.15 world of warcraft gold on my server.

You can farm Dustwallow Marsh dragonkin elites (forgot name) on the south side of the map. They are actually Onyxia’s guards but they are low level 41-43 gold elites. They drop a nice 3silver – 12silver on kill and can be skinned for medium and heavy leather(not sure on heavy but it might happen i think, i know medium is confirmed). They also drop the occasional 3-5 mageweave cloth. Easily can earn at least 30 World Of warcraft gold an hour.

You can farm Alterac Mountain ruins Ogre elites for easy, quick cash (located in middle of the map). THey are level 37-40. They drop a moderate amount of greens and once every 110th kill a blue item will drop, potions every 15th kill, and about 3-10 silver each kill. Don’t forget to go inside the unbroken buildings because a named Ogre Elite resides in each one. Watch out for mel’gore the miser wandering patrol. I easily earned 40 world of warcraft gold an hour.

Then there is the ultimate, the Wetlands zone. On the east side of the map leading to and near Grim Batol are level 58-60 dragonkin elites. Some of these guys drop up to FORTY-FIVE (45!!!) silver on kill! My paladin dps sucks too much to make this worth while but any dps class will love this place. It’s also virtually uncamped. Just watch out for the named elite dragons that roam but they are *very* easy to avoid since they’re so big, walk so slow, and you can pull your mobs away from his patrol path and not get agro. This area can potentially make you 45-80 World Of warcraft gold an hour.

Then there’s the classic Hearthglen (north side, middle, of western plaguelands) elites of 55-57. They drop up to 33 silver but they hit my 4000armor plate for 150-200 damage and have about 7000 hp. It’s also somewhat camped but generally is less camped than most other high end elites – you can easily find a spot of elites and safely solo if you pull correctly.

There’s also Tyr’s Hand located in the southeast corner of EASTERN plaguelands. These are 53-54 elites but hit for 220 on my 4000 armor plate. They also drop up to about 30 silver and rare items but it’s often camped a lot.

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500 gold in 2 days with Skinning (World of Warcraft Guide)

Angerclaw Maulers
Felwood, X37, Y44.

I’ve posted about this spot before awhile back but I’m taking it upon myself to do so again because I have made a sickly amount of gold here latley, and a very disturbing amount in the past 2 weeks.

As a 60 Rogue in full epic gear(bloodfang) I can kill these in about 7 seconds each, literally. The respawn rate is insanely fast, When you kill the whole spawn camp of them which is about 11-12 and take a 1 minute break you’ll start having respawns to kill.

Where does the money come from you ask?

Firstly you have some stackable gray items that are very commonly dropped:

Large Bear Bone(Non-Stackable) – 14s 84c each
Bear Jaw(Stackable) – 8s 98c — 89s 80c per Stack of 10.
Savage Bear Claw(Stackable) – 5s 78c — 57s 80c per Stack of 10.
Bear Flank(Stackable) – 5s 78c — 57s 80c per Stack of 10.
Wicked Claw(Stackable) – 5s — 25s per Stack of 5.

I make anywhere from 9 to 13g in gray items per hour here.

Even without the skinning compared to most places this is a great camp for gold/hr. But skinning is where a lot of the money to come from if you want the results like I get.

You can skin Rugged and Thick leather off of these. My server prices are 2.50g per stack of Rugged and 1.50g per stack of Thick. Server prices are going to range, The intake of gold on this obviously is based only on my servers prices, But you will still make amazing gold here if you put the time in.

So where does all the money come from?
I take 8 hours a day and I run it here, Straight. Not every day, Usually in the evenings and into the late hours on the nights I’m not raiding and ocasionally if there is a third day I’ll get up around 7am to start and I can be done around mid afternoon so I can enjoy the day or do something else in game.

A single hour run brings on brings me in 6 Stacks of Rugged Leather and 5 stacks of Thick Leather. I don’t know if it’s because my kill rate is fast or just pure luck, But I can’t remember when I have come away from this with less leather then that in an hours run.

6x 2.50g = 15g per hour
5x 1.50g = 7.5g per hour

If I average out my usual grey items income per hour then I come away with 10.5g per hour. I’m going to edit this tomorrow and record all of my drops and leather intake from my 8 hours, But this is accurate. I’ve been making money like this for months now.

Now, On to the juicy part…

Intake per hour based on Leather sales on the AH is 22.50g Per HOUR.

Intake per hour based on sellable greys averages out at about 10.50g

33 gold per hour.
Wipe the drool off keyboard and keep reading :P

I run this 8 hours per day, Two days a week. Sometimes 3 but rarely. Skinning is obviously required to get the bigger chuck of change for your time. Some of you all day BG’ers could make litterally thousands of gold here in a week if you took a week off from all day long BG and went here, Just a thought. And I’m not exaggerating. Thousands.

I try to run these 2 days back to back and I generally refuse to put up my auctions and vendor until I have my 16 hours worth of loot. I just throw it all in the bank.

At the end of my 2 days I usually end up taking 510g – 545g out of my mailbox. +- a few gold for randomness of drops.

I have over 5000g in my bag right now. If you want an exact number then it’s 5649g.
All of that gold was made in this spot except about 600g.

Maybe some of you should thinking of switching professions :P

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Reciped Where to get recipes (WoW Horde Guide)

Heres a long list of where to get certain recipes.
Smithing 185 Massive Iron Axe Jaquilina Dramet Stranglethorn Vale 44s
Smithing 185 Massive Iron Axe Vharr Stranglethorn Vale 44s
Smithing 180 Moonsteel Broadsword Zarena Cromwind Stranglethorn Vale 44s
Alchemy 175 Great Rage Potion Alchemy Vendor Darnassus
Alchemy 165 Shadow Oil Blitzkik Duskwood
Alchemy 165 Fire Protection Jeeda Stonetalon Mtns 15s
Alchemy 165 Fire Protection Nandar Branson Hillsbrad Foothills 14s
Smithing 190 golden Scale Coif Krinkle Goodsteel Tanaris 44s
Smithing 215 Mithril Scale Bracers Gharash Swamp of Sorrows 54s
Smithing 215 Mithril Scale Bracers Harggan The Hinterlands 60s
Smithing 230 Big Black Mace Goblin expert smith Booty Bay
Leatherworking 100 Black Whelp Cloak Clyde Ranthal Redrige Mtns 6s
Leatherworking 105 Deviate Scale Gloves Kalldan Felmoon Wailing Caverns 15s
Leatherworking 120 Red Whelp Gloves Wenna Silkbeard Wetlands 16s
Leatherworking 135 Earthen Leather Shoulders Zixil Hillsbrad Foothills 20s
Leatherworking 135 Herbalist’s Gloves Harlown Darkweave Ashenvale
Leatherworking 155 Green Leather Armor George Candarte Hillsbrad Foothills 18s
Leatherworking 155 Green Leather Armor Wenna Silkbeard Wetlands 20s
Leatherworking 165 Raptor Hide Harness Tunkk Arathi Highlands 23s
Leatherworking 165 Raptor Hide Belt Androd Fadran Arathi Highlands 25s
Leatherworking 170 Thick Murloc Armor Blixrez Goodstitch Stranglethorn Vale 7s
Leatherworking 170 Thick Murloc Armor Christoph Jeffcoat Hillsbrad Foothills 6s
Leatherworking 170 Thick Murloc Armor Drizzlik Stranglethorn Vale 7s
Leatherworking 170 Thick Murloc Armor Micha Yance Hillsbrad Foothills 6s
Leatherworking 185 Gem-studded Leather Belt Rikqiz Booty bay 30s
Leatherworking 190 Green Whelp Bracers Jangdor Swiftstrider Feralas 28s
Leatherworking 190 Green Whelp Bracers Pratt McGrubben Feralas 26s
Leatherworking 190 Murloc Scale Bracers Blixrez Goodstitch Stranglethorn Vale
28s
Leatherworking 190 Murloc Scale Bracers Helenia Olden Dustwallow Marsh 28s
Leatherworking 210 Nightscape Shoulders Nioma The Hinterlands 40s
Leatherworking 210 Nightscape Shoulders Worb Strongstitch Feralas 40s
Leatherworking 275 Frostsaber Boots Qia Winterspring 1g 60s
Leatherworking 275 Stormshroud Pants Leonard Porter Alterac Mountains 1g 44s
Leatherworking 275 Stormshroud Pants Werg Thickblade Tirisfal Glades 1g 44s
Leatherworking 285 Blue Dragonscale Breastplate Blimo Gadgetspring Azshara 2g
Tailoring 115 Greater Adept’s Robe Danielle Zipstitch Duskwood 8s
Tailoring 115 Greater Adept’s Robe Jennabink Powerseam Wetlands 8s
Tailoring 115 Greater Adept’s Robe Ranik The Barrens 8s
Tailoring 115 Greater Adept’s Robe Ranik Orgrimmar 8s
Tailoring 115 Greater Adept’s Robe Rann Flamespinner Loch Modan 8s
Tailoring 115 Greater Adept’s Robe Sheri Zipstitch Duskwood 8s
Tailoring 135 Bright Yellow Shirt Danielle Zipstitch Duskwood 8s
Tailoring 145 Azure Silk Gloves Kireena Desolace 9s
Tailoring 145 Azure Silk Gloves Wenna Silkbeard Wetlands 10s
Tailoring 155 Dark Silk Shirt Mallen Swain Hillsbrad Foothills 10s
Tailoring 155 Dark Silk Shirt Sheri Zipstitch Duskwood 11s
Tailoring 165 Enchanter’s Cowl Xizk Goodstitch Stranglethorn Vale 10s
Tailoring 175 Azure Silk Cloak Brienna Starglow Feralas 14s
Tailoring 175 Azure Silk Cloak Jun’ha Arathi Highlands 14s
Tailoring 180 Crimson Silk Cloak Xizk Goodstitch Stranglethorn Vale 12s
Tailoring 200 Icy Cloak Ghok’kah Dustwallow Marsh 15s
Tailoring 200 Icy Cloak Micha Yance Hillsbrad Foothills 14s
Tailoring 200 Black Swashbuckler’s Shirt Cockatiel Stranglethorn Vale 15s
Tailoring 200 Black Swashbuckler’s Shirt Narkk Stranglethorn Vale 15s
Tailoring 205 Crimson Silk Robe Vizzklick Tanaris 50s
Tailoring 230 Lavender Mageweave Shirt Borya Orgrimmar 36s
Tailoring 230 Lavender Mageweave Shirt Borya The Barrens 40s
Tailoring 230 Lavender Mageweave Shirt Outfitter Eric Ironforge 36s
Tailoring 230 Lavender Mageweave Shirt Tor’phan Orgrimmar 40s
Tailoring 235 Pink Mageweave Shirt Borya Orgrimmar 36s
Tailoring 235 Pink Mageweave Shirt Borya The Barrens 40s
Tailoring 235 Pink Mageweave Shirt Outfitter Eric Ironforge 36s
Tailoring 240 Tuxedo Shirt Outfitter Eric Ironforge 45s
Tailoring 245 Tuxedo Pants Outfitter Eric Ironforge 45s
Tailoring 250 Tuxedo Jacket Outfitter Eric Ironforge 50s
Tailoring 250 White Wedding Dress Alexandra Bolero Stormwind City 1g
Tailoring 250 White Wedding Dress Outfitter Eric Ironforge 1g
Tailoring 260 Runecloth Bag Qia Winterspring 1g20s
Tailoring 260 Runecloth Robe Darnall Moonglade 1g20s
Tailoring 265 Runecloth Cloak Darnall Moonglade 1g20s
Tailoring 275 Runecloth Gloves Qia Winterspring 1g60s
Tailoring 275 Felcloth Pants Lorelae Wintersong Moonglade 1g60s
Tailoring 280 Runecloth Boots Darnall Moonglade 2g
Cooking 110 Gooey Spider Cake Kendor Kabonka Stormwind City 15s
Alchemy 60 Rage Potion Defias Profiteer Westfall 1s
Alchemy 60 Rage Potion Defias Profiteer Stormwind City 1s
Alchemy 60 Rage Potion Defias Profiteer The Deadmines 1s
Alchemy 60 Rage Potion Hagrus Orgrimmar 1s
Alchemy 60 Rage Potion Ranik The Barrens 1s
Alchemy 60 Rage Potion Xandar Goodbeard Loch Modan 1s
Alchemy 100 Holy Protection Potion Hula’mahi The Barrens 8s
Alchemy 100 Holy Protection Potion Kzixx Duskwood 8s
Alchemy 100 Holy Protection Potion Xandar Goodbeard Loch Modan 8s
Alchemy 135 Shadow Protection Potion Christoph Jeffcoat Hillsbrad Foothills 9s
Alchemy 135 Shadow Protection Potion Harklan Moongrove Ashenvale 9s
Alchemy 150 Free Action Potion Kor’geld Orgrimmar 18s
Alchemy 150 Free Action Potion Soolie Berryfizz Ironforge 17s
Cooking 110 Big Bear Steak Ulthaan Ashenvale 15sUnlimited supply
Cooking 120 Crocolisk Gumbo Kendor Kabonka Stormwind City 15sUnlimited
supply
Cooking 125 Lean Wolf Steak Super-Seller 680 Desolace 16s
Cooking 130 Curiously Tasty Omelet Kendor Kabonka Stormwind City 15sUnlimited
supply
Cooking 175 Carrion Surprise Banalash Swamp of Sorrows 45s
Cooking 175 Carrion Surprise Kireena Desolace 45s
Cooking 175 Carrion Surprise Ogg’marr Dustwallow Marsh 50s
Cooking 175 Carrion Surprise Vendor-Tron 1000 Desolace 50s
Cooking 175 Hot Wolf Ribs Sheendra Tallgrass Feralas 45sUnlimited supply
Cooking 175 Hot Wolf Ribs Super-Seller 680 Desolace 50s
Cooking 175 Hot Wolf Ribs Vivianna Feralas 45sUnlimited supply
Cooking 175 Giant Clam Scorcho Kelsey Yance Stranglethorn Vale 50sUnlimited
supply
Cooking 175 Roast Raptor Corporal Bluth Stranglethorn Vale 50sUnlimited supply
Cooking 175 Roast Raptor Hammon Karwn Arathi Highlands 50sUnlimited supply
Cooking 175 Roast Raptor Helenia Olden Dustwallow Marsh 45sUnlimited supply
Cooking 175 Roast Raptor Keena Arathi Highlands 45sUnlimited supply
Cooking 175 Roast Raptor Nerrist Stranglethorn Vale 50sUnlimited supply
Cooking 175 Roast Raptor Ogg’marr Dustwallow Marsh 50sUnlimited supply
Cooking 175 Roast Raptor Vendor-Tron 1000 Desolace 50s
Cooking 175 Mystery Stew Helenia Olden Dustwallow Marsh 27sUnlimited supply
Cooking 175 Mystery Stew Janet Hommers Desolace 27sUnlimited supply
Cooking 175 Mystery Stew Super-Seller 680 Desolace 30s
Cooking 200 Dragonbreath Chilli Helenia Olden Dustwallow Marsh 63sUnlimited
supply
Cooking 200 Dragonbreath Chilli Ogg’marr Dustwallow Marsh 70sUnlimited supply
Cooking 200 Dragonbreath Chilli Super-Seller 680 Desolace 70s
Cooking 225 Monster Omlette Bale Felwood 1g8sUnlimited supply
Cooking 225 Monster Omlette Malygen Felwood 1g8sUnlimited supply
Cooking 225 Monster Omlette Qia Winterspring 1g20sUnlimited supply
Cooking 225 Spiced Chilli Crab Banalash Swamp of Sorrows 1g8sUnlimited supply
Cooking 225 Spiced Chilli Crab Kriggon Talsone Westfall 1g8sUnlimited supply
Cooking 225 Spiced Chilli Crab Uthok Stranglethorn Vale 1g8sUnlimited supply
Cooking 225 Undermine Clam Chowder Jabbey Tanaris 30s
Cooking 240 Hot Smoked Bass Kelsey Yance Stranglethorn Vale 1g60sUnlimited
supply
Cooking 250 Nightfin Soup Gikkix Tanaris 2gUnlimited supply
Cooking 275 Baked Salmon Sheendra Tallgrass Feralas 2g27sUnlimited supply
Cooking 275 Baked Salmon Vivianna Feralas 2g27sUnlimited supply
Cooking 250 Poached Sunscale Salmon Gikkix Tanaris 2gUnlimited supply
Alchemy 175 Great Rage Potion Hagrus Orgrimmar 20s
Cooking 275 Mightfish Steak Sheendra Tallgrass Feralas 2g28sUnlimited supply
Cooking 275 Mightfish Steak Vivianna Feralas 2g28sUnlimited supply
First Aid 180 Heavy Silk Bandage Balai Lok’Wein Dustwallow Marsh 22sUnlimited
supply
First Aid 180 Heavy Silk Bandage Deneb Walker Arathi Highlands 22sUnlimited
supply
First Aid 180 Heavy Silk Bandage Ghok’kah Dustwallow Marsh 20sUnlimited supply
First Aid 210 Mageweave Bandage Balai Lok’Wein Dustwallow Marsh 50sUnlimited
supply
First Aid 210 Mageweave Bandage Deneb Walker Arathi Highlands 50sUnlimited
supply
First Aid 210 Mageweave Bandage Ghok’kah Dustwallow Marsh 45sUnlimited
supply
Alchemy 190 Nature Protection Potion Alchemist Pestlezugg Tanaris 20s
Alchemy 190 Nature Protection Potion Bronk Feralas 18s
Alchemy 190 Nature Protection Potion Glyx Brewright Stranglethorn Vale 20s
Alchemy 190 Nature Protection Potion Logannas Feralas 18s
Alchemy 190 Frost Protection Potion Drovnar Strongbrew Arathi Highlands 20s
Alchemy 190 Frost Protection Potion Glyx Brewright Stranglethorn Vale 20s
Alchemy 190 Frost Protection Potion Skuerto Arathi Highlands 20s
Alchemy 200 Frost Oil Bro’kin Alterac Mountains 25s
Alchemy 225 Philosophers’ Stone Alchemist Pestlezugg Tanaris 80sUnlimited
supply
Alchemy 245 Ghost Dye Bronk Feralas 90s
Alchemy 245 Ghost Dye Logannas Feralas 81s
Alchemy 250 Elixir of Shadow Power Maria Lumere Stormwind City 1g
Alchemy 250 Elixir of Demonslaying Nina Lightbrew Blasted Lands 90s
Alchemy 250 Elixir of Demonslaying Rartar Swamp of Sorrows 1g
Alchemy 265 Elixir of Superior Defense Kor’geld Orgrimmar 1g30s
Alchemy 265 Elixir of Superior Defense Soolie Berryfizz Ironforge 1g17s
Alchemy 265 Elixir of Superior Defense Soolie Berryfizz Elwynn Forest 1g30s
Alchemy 275 Transmute Arcanite Alchemist Pestlezugg Tanaris 5g
Alchemy Transmute Mithril to Truesilver Alchemist Pestlezugg Tanaris 80s
Alchemy Transmute Iron to gold Alchemist Pestlezugg Tanaris 80s

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Powerleveling Still Going Strong (WoW Horde GUides)

Req to Powerlvl: 60 Class (Easier with some1 that can heal) Powerlvlee Now heres the trick if it is, and i doubt blizz will be able to do ne thing against this. First go to a spot depending on the powerlvlee’s lvl that is high red to skull red, now with the 60 try to have him body pull a mob but does not hit the target. Now after the 60 has first agg. have the lowbie start to try to attack the mob untill it comes onto the lowbie, when that happens try to get a few more % off the mob before the 60 takes controll and kills the mob, after you have enuff agro to last have the 60 kill it, and there you go all the xp for that mob and your lvl. I’ve done this as a 28 priest with a 60 shammy, the shammy would body pull a mob i would try to pull it off then the shammy would mostly just heal the agro off me and id be able to keep hitting it and get better control of the mob. When i did, the shaman killed the lvl 50+ elite and i got 800xp+ (this is with the 200% bonus xp mind you) as a regular mob i would only get 100-200 xp. (Regular as in same lvl mob as my priest) also forgot to add you need to be ungrouped the WHOLE time for this to work Doing this also help the lowbies economy, i made about 5g just after a few kills and the sell loot, also from the green/blues they would drop sold nicely in the AH Make sure you can hit the mob at least, and dont get 1 shotted by them. Well GL and have fun

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WoW Detailed Farming Methods (WoW Horde GUides)

Here is a list of mobs/areas which you can farm for gold extremely efficiently!

You can farm the stockades in Stormwind City for easy greens and wool + linen cloth. This is THE BEST dungeon/instance to farm wool cloth because every other kill yields 3-5 pieces of wool and there are about 100 npcs in this instance. A stack of wool can go from 77silver to 2 world of warcraft gold on the AH. You can do the math.

You can farm scarlet monastary chests and locked chests for the chance to get large knapsacks (sells for 1.25-2 world of warcraft gold) or a BLUE item. I roughly get a blue item once every 11th locked chests. If you focus on the graveyard, library, and armory (NOT CATHEDRAL), then you can easily get about 8 locked chests an hour, and about 10 regular chests. Need a rogue to lockpick or take blacksmithing and use golden Skeleton Keys (requires 150 blacksmith skill).

You can farm furlbogs in southern map of Felwood for 1-3 pieces of mageweave every 3.5th kill. About 40 npcs in the area. Easily can make 100 mageweave an hour and 9 world of warcraft gold an hour off coin drops, for a total of 20-27 World Of warcraft gold an hour.

You can farm Zul’Farrak outside in Tanaris zone for 2-5 pieces of mageweave every 3rd kill. About 40 npcs spread around that region. Can easily make 5 world of warcraft gold an hour off coin drops and 80 mageweave an hour and sell that on the auction house for 10 World Of warcraft gold.

You can farm western plaguelands at the felstone field and field next to it for easy 25 world of warcraft gold an hour, traveller backpacks that sell from 15-27 world of warcraft gold an hour, and 1-3 pieces of runecloth every 5th kill. You can easily make a total of 60-120 gold an hour if you grind fast and it is not camped (which usually it isn’t). Both farmsteads have about 60 npcs or 80npcs. Plenty for everyone.

Farm the center of thelsamar. There is an island full of troggs that are level 13-15 called stone splinters that drop 1-3 cloth every 3rd kill. Drops a green every 10th kill.

Farm the south of thelsamar to kill level 9-11 troggs that drop 1-3 cloth every 5th kill. Drops a green every 10th kill.

Can farm Whelplings on the east side of badlands in lelthor ravine. They drop "Dark Whelpling" which can sell for 35-200gold on the auction house. They make great companions and gold generation.

You can farm ShadowFangKeep south of The Supulcher south of the Undercity. They also drop the horde equivalent of 3-5 wool cloth per kill and 3-5 linen cloth. There are about 300 npcs here. You can make about 5 world of warcraft gold an hour off coin drops and another 20 World Of warcraft gold off greens and Wool Cloth sales on AH.

Can grind ragefire caverns in Orgrimmar (horde only or suicidal alliance) for 3-5 linen cloth 80% of the time off humanoids, and massive amounts of low level greens. Some greens sell on the ah for 1-2 world of warcraft gold each to twinks. A green drops roughly every 7th kill.

You can farm normal rock elementals in the south, middle edge of The Badlands zone (nestled in a small valley). They drop a lot of grey loot that vendors for 50silver to 1.5 World Of warcraft gold and drop it every other kill. They also drop ELEMENTAL EARTH which sells on the ah for 1-3 world of warcraft gold A PIECE. Average drop of the earths is 1 out of 17.

Can farm greater obsidian elementals in the middle of Searing Gorge zone. They drop an elemental earth every 20th kill and an essence of earth every 33rd kill. You can easily get 3 essences and 5 elemental earth’s an hour, and resell them for a whopping 70 world of warcraft gold or more.

Can kill level 53-54 toxic horrors in felwood on the middle top area of the map, west of the alliance flight path for essence of waters every 18th kill. These essences of water sell for 7-20 world of warcraft gold each.

Can kill level 55-58 undead in eastern plaguelands for essence of water that drop every 33rd kill. While this isn’t a good ratio, there are hundreds of these. Concentrate on the middle of the map where you can find Plague Monstrosity, Plague Ravager, Blighted Surge, Discordant Surge, and Blighted Horrors. These essences of water sell for 7-20 world of warcraft gold each.

Can farm Living blaze level 54-55 for Essence of fire every 50th kill in Un’Goro crater. Level 53-54 Scorching Elementals in Un’Goro crater for Essence of fire every 20th kill. Sell the essence of fire for 7-20 world of warcraft gold on the auction house, each.

Can kill entropic Beasts in the middle part of felwood for essence of fire every 100th kill. Not great but if you want an uncamped spot… Sell the essence of fire for 7-20 world of warcraft gold on the auction house, each.

Can kill Dust Stormers in Silithus for essence of airs on the entire top side of the map that drop every 70th kill. Can kill Whirling Invaders that spawn from the event for essence of airs that drop every 20th kill. Can kill level 58 Cyclone Warriors for essence of airs that drop every 30th kill in the middle to bottom part of silithus. Sell these essence of airs for 15-30 world of warcraft gold each due to higher rarity.

You can farm elemental slaves on the west side of Alterac mountains (horde only) for the chance to get elemental earths (1 out of 15 kills). Goes for 1-3 World Of warcraft gold a piece on Auction House.

Can farm elemental exiles on the southwest area of Arathi Highlands for elemental earths. Same 1-3 world of warcraft gold per earth on AH.

Can farm Dabryie’s farm in Arathi Highlands (horde only) for 30 npcs of 2-6 silver each on 3-5 minute spawn timers. Often times not camped. Easily can generate 1-5 World Of warcraft gold an hour, more if you are an AOE class.

Can farm Go’Shek farm in Arathi Highlands (alliance only) for 30-40 npcs of 2-6 silver each on 3-5 minute spawn timers. Often times not camped. Easily can generate 1-5 world of warcraft gold an hour, more if you are an AOE class.

You can area of effect the scarlet monastery graveyard (in Tristfall glades northeast corner of map) for a good 2silver – 6 silver per kill. An aoe class can easily farm and reset the instance for a good 30-60 World Of warcraft gold an hour.

You can farm warpwoods and deadwoods (funny, walking tree treant guys) for 2-10 silver, rare herb drops that sell for 1-5 world of warcraft gold EACH, major healing potions (sells for 1-1.5 World Of warcraft gold each on my server), and Living Essences (sells for 8-14 world of warcraft gold EACH on AH!). The warpwoods are located on the north side of Felwood zone near the alliance flight path person. The deadwoods are located just southwest of where the warpwoods are. I made an easy 40-80 World Of warcraft gold an hour depending on AH prices with my 60 PALADIN. If you have any other faster dps class, you can EASILY get DOUBLE the world of warcraft gold per hour I got (I should’ve rolled a different class…. *cries*).

You can farm twilight hammer elites in Searing Gorge. They are located JUST WEST of the alliance/horde flightpoints. You can easily get 3-5 mageweave cloth per drop and about 2silver-16 silver per kill, with 9/10 silver being the most common drop of coin. Easily can make 10 World Of warcraft gold per hour off coin drops and 5-20 world of warcraft gold per hour off the green and mageweave drops.

You can farm The Stockades elites located in Stormwind City for decent low level silvers and 3-5 wool cloth per drop on kill. A stack of 20 wool sells for 1-1.15 World Of warcraft gold on my server.

You can farm Dustwallow Marsh dragonkin elites (forgot name) on the south side of the map. They are actually Onyxia’s guards but they are low level 41-43 gold elites. They drop a nice 3silver – 12silver on kill and can be skinned for medium and heavy leather(not sure on heavy but it might happen i think, i know medium is confirmed). They also drop the occasional 3-5 mageweave cloth. Easily can earn at least 30 world of warcraft gold an hour.

You can farm Alterac Mountain ruins Ogre elites for easy, quick cash (located in middle of the map). THey are level 37-40. They drop a moderate amount of greens and once every 110th kill a blue item will drop, potions every 15th kill, and about 3-10 silver each kill. Don’t forget to go inside the unbroken buildings because a named Ogre Elite resides in each one. Watch out for mel’gore the miser wandering patrol. I easily earned 40 World Of warcraft gold an hour.

Then there is the ultimate, the Wetlands zone. On the east side of the map leading to and near Grim Batol are level 58-60 dragonkin elites. Some of these guys drop up to FORTY-FIVE (45!!!) silver on kill! My paladin dps sucks too much to make this worth while but any dps class will love this place. It’s also virtually uncamped. Just watch out for the named elite dragons that roam but they are *very* easy to avoid since they’re so big, walk so slow, and you can pull your mobs away from his patrol path and not get agro. This area can potentially make you 45-80 world of warcraft gold an hour.

Then there’s the classic Hearthglen (north side, middle, of western plaguelands) elites of 55-57. They drop up to 33 silver but they hit my 4000armor plate for 150-200 damage and have about 7000 hp. It’s also somewhat camped but generally is less camped than most other high end elites – you can easily find a spot of elites and safely solo if you pull correctly.

There’s also Tyr’s Hand located in the southeast corner of EASTERN plaguelands. These are 53-54 elites but hit for 220 on my 4000 armor plate. They also drop up to about 30 silver and rare items but it’s often camped a lot.

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